Abstract:We present INDOOR-LIDAR, a comprehensive hybrid dataset of indoor 3D LiDAR point clouds designed to advance research in robot perception. Existing indoor LiDAR datasets often suffer from limited scale, inconsistent annotation formats, and human-induced variability during data collection. INDOOR-LIDAR addresses these limitations by integrating simulated environments with real-world scans acquired using autonomous ground robots, providing consistent coverage and realistic sensor behavior under controlled variations. Each sample consists of dense point cloud data enriched with intensity measurements and KITTI-style annotations. The annotation schema encompasses common indoor object categories within various scenes. The simulated subset enables flexible configuration of layouts, point densities, and occlusions, while the real-world subset captures authentic sensor noise, clutter, and domain-specific artifacts characteristic of real indoor settings. INDOOR-LIDAR supports a wide range of applications including 3D object detection, bird's-eye-view (BEV) perception, SLAM, semantic scene understanding, and domain adaptation between simulated and real indoor domains. By bridging the gap between synthetic and real-world data, INDOOR-LIDAR establishes a scalable, realistic, and reproducible benchmark for advancing robotic perception in complex indoor environments.
Abstract:Detecting diverse objects within complex indoor 3D point clouds presents significant challenges for robotic perception, particularly with varied object shapes, clutter, and the co-existence of static and dynamic elements where traditional bounding box methods falter. To address these limitations, we propose IndoorBEV, a novel mask-based Bird's-Eye View (BEV) method for indoor mobile robots. In a BEV method, a 3D scene is projected into a 2D BEV grid which handles naturally occlusions and provides a consistent top-down view aiding to distinguish static obstacles from dynamic agents. The obtained 2D BEV results is directly usable to downstream robotic tasks like navigation, motion prediction, and planning. Our architecture utilizes an axis compact encoder and a window-based backbone to extract rich spatial features from this BEV map. A query-based decoder head then employs learned object queries to concurrently predict object classes and instance masks in the BEV space. This mask-centric formulation effectively captures the footprint of both static and dynamic objects regardless of their shape, offering a robust alternative to bounding box regression. We demonstrate the effectiveness of IndoorBEV on a custom indoor dataset featuring diverse object classes including static objects and dynamic elements like robots and miscellaneous items, showcasing its potential for robust indoor scene understanding.