Abstract:Long-term manipulation planning requires robots to reason not only about immediate task success but also about how current decisions affect future interactions with the environment. In this context, household service robots may need to organize groceries in partially occupied shelves while using limited storage space efficiently and preserving access for subsequent placements. In this paper, we consider an online multi-object shelf-placement setting in which future objects arrivals are unknown. Existing approaches do not jointly address semantic organization, dense space utilization, and manipulator accessibility during sequential shelf filling. To address this gap, we propose Semantic-Dense Placement Planning (SDPP), an accessibility-preserving approach that ranks candidate poses using a semantic-density score combining inter-object semantic similarity with spatial proximity. An Accessibility Map (AM) further filters candidates unlikely to be reachable before motion planning and penalizes placements that reduce the remaining accessible workspace. Simulation experiments show that SDPP significantly improves semantic placement quality over state-of-the-art baselines and achieves the highest average shelf density, while the AM substantially reduces the time required to identify feasible placement poses. A qualitative real-world experiment demonstrates the applicability of our pipeline in a domestic shelf-storage scenario.
Abstract:Object-centric view planning is a core component of active geometric 3D reconstruction in robotics, yet existing evaluations often conflate object complexity, planning difficulty, budget assumptions, and physical reachability constraints. As a result, conclusions drawn from idealized view-planning evaluations may not reliably predict performance under realistic reconstruction settings. We introduce ObjView-Bench, an evaluation framework for rethinking difficulty and deployment in object-centric view planning. First, we disentangle three quantities underlying view-planning evaluation: omnidirectional self-occlusion as an object-side attribute, observation saturation difficulty, and protocol-dependent planning difficulty defined through a set-cover formulation. This separation supports controlled dataset construction, analysis of slow-saturation objects, and a case study showing that planning difficulty-aware sampling can improve learned view planners. Second, we design deployment-oriented evaluation protocols that reveal how budget regimes and reachable-view constraints alter method behavior. Across classical, learned, and hybrid planners, ObjView-Bench shows that difficulty, budget, and reachability constraints substantially change method rankings and failure modes.