Robust evidence suggests that humans explore their environment using a combination of topological landmarks and coarse grained path-integration. This approach relies on identifiable environmental features (topological landmarks) in tandem with estimations of distance and direction (coarse grained path-integration) to construct cognitive maps of the surroundings. This cognitive map is believed to exhibit a hierarchical structure, allowing efficient planning when solving complex navigation tasks. Inspired by the human behaviour, this paper presents a scalable hierarchical active inference model for autonomous navigation, exploration, and goal-oriented behaviour. The model uses visual observation and motion perception to combine curiosity-driven exploration with goal-oriented behaviour. Motion is planned using different levels of reasoning, i.e. from context to place to motion. This allows for efficient navigation in new spaces and rapid progress toward a target. By incorporating these human navigational strategies and their hierarchical representation of the environment, this model proposes a new solution for autonomous navigation and exploration. The approach is validated through simulations in a mini-grid environment.
Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.
Learning to navigate unknown environments from scratch is a challenging problem. This work presents a system that integrates world models with curiosity-driven exploration for autonomous navigation in new environments. We evaluate performance through simulations and real-world experiments of varying scales and complexities. In simulated environments, the approach rapidly and comprehensively explores the surroundings. Real-world scenarios introduce additional challenges. Despite demonstrating promise in a small controlled environment, we acknowledge that larger and dynamic environments can pose challenges for the current system. Our analysis emphasizes the significance of developing adaptable and robust world models that can handle environmental changes to prevent repetitive exploration of the same areas.
Living organisms need to acquire both cognitive maps for learning the structure of the world and planning mechanisms able to deal with the challenges of navigating ambiguous environments. Although significant progress has been made in each of these areas independently, the best way to integrate them is an open research question. In this paper, we propose the integration of a statistical model of cognitive map formation within an active inference agent that supports planning under uncertainty. Specifically, we examine the clone-structured cognitive graph (CSCG) model of cognitive map formation and compare a naive clone graph agent with an active inference-driven clone graph agent, in three spatial navigation scenarios. Our findings demonstrate that while both agents are effective in simple scenarios, the active inference agent is more effective when planning in challenging scenarios, in which sensory observations provide ambiguous information about location.
Understanding the world in terms of objects and the possible interplays with them is an important cognition ability, especially in robotics manipulation, where many tasks require robot-object interactions. However, learning such a structured world model, which specifically captures entities and relationships, remains a challenging and underexplored problem. To address this, we propose FOCUS, a model-based agent that learns an object-centric world model. Thanks to a novel exploration bonus that stems from the object-centric representation, FOCUS can be deployed on robotics manipulation tasks to explore object interactions more easily. Evaluating our approach on manipulation tasks across different settings, we show that object-centric world models allow the agent to solve tasks more efficiently and enable consistent exploration of robot-object interactions. Using a Franka Emika robot arm, we also showcase how FOCUS could be adopted in real-world settings.
Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.
Humans perceive and interact with hundreds of objects every day. In doing so, they need to employ mental models of these objects and often exploit symmetries in the object's shape and appearance in order to learn generalizable and transferable skills. Active inference is a first principles approach to understanding and modeling sentient agents. It states that agents entertain a generative model of their environment, and learn and act by minimizing an upper bound on their surprisal, i.e. their Free Energy. The Free Energy decomposes into an accuracy and complexity term, meaning that agents favor the least complex model, that can accurately explain their sensory observations. In this paper, we investigate how inherent symmetries of particular objects also emerge as symmetries in the latent state space of the generative model learnt under deep active inference. In particular, we focus on object-centric representations, which are trained from pixels to predict novel object views as the agent moves its viewpoint. First, we investigate the relation between model complexity and symmetry exploitation in the state space. Second, we do a principal component analysis to demonstrate how the model encodes the principal axis of symmetry of the object in the latent space. Finally, we also demonstrate how more symmetrical representations can be exploited for better generalization in the context of manipulation.
Representing a scene and its constituent objects from raw sensory data is a core ability for enabling robots to interact with their environment. In this paper, we propose a novel approach for scene understanding, leveraging a hierarchical object-centric generative model that enables an agent to infer object category and pose in an allocentric reference frame using active inference, a neuro-inspired framework for action and perception. For evaluating the behavior of an active vision agent, we also propose a new benchmark where, given a target viewpoint of a particular object, the agent needs to find the best matching viewpoint given a workspace with randomly positioned objects in 3D. We demonstrate that our active inference agent is able to balance epistemic foraging and goal-driven behavior, and outperforms both supervised and reinforcement learning baselines by a large margin.
Frequency-modulated continuous-wave (FMCW) radar is a promising sensor technology for indoor drones as it provides range, angular as well as Doppler-velocity information about obstacles in the environment. Recently, deep learning approaches have been proposed for processing FMCW data, outperforming traditional detection techniques on range-Doppler or range-azimuth maps. However, these techniques come at a cost; for each novel task a deep neural network architecture has to be trained on high-dimensional input data, stressing both data bandwidth and processing budget. In this paper, we investigate unsupervised learning techniques that generate low-dimensional representations from FMCW radar data, and evaluate to what extent these representations can be reused for multiple downstream tasks. To this end, we introduce a novel dataset of raw radar ADC data recorded from a radar mounted on a flying drone platform in an indoor environment, together with ground truth detection targets. We show with real radar data that, utilizing our learned representations, we match the performance of conventional radar processing techniques and that our model can be trained on different input modalities such as raw ADC samples of only two consecutively transmitted chirps.