Abstract:Defining a constructive process to build general capabilities for language models in an automatic manner is considered an open problem in artificial intelligence. Towards this, we consider the problem of building a curriculum of tasks that grows a model via relevant skill discovery. We provide a concrete framework for this task, using a family of tasks called cross-entropy games, which we postulate is universal in a suitable sense. We show that if it is possible to grow the curriculum for relevant skill discovery by iterating a greedy optimization algorithm, then, under natural assumptions, there is essentially only one meta-objective possible (up to a few hyperparameters). We call the resulting process cognitive training. We postulate that, given sufficiently capable language models as players and meta-samplers and sufficient training time, cognitive training provides a principled way to relevant skill discovery; and hence to the extent general capabilities are achievable via greedy curriculum learning, cognitive training would be a solution.




Abstract:One key challenge in Artificial Life is designing systems that display an emergence of complex behaviors. Many such systems depend on a high-dimensional parameter space, only a small subset of which displays interesting dynamics. Focusing on the case of continuous systems, we introduce the 'Phase Transition Finder'(PTF) algorithm, which can be used to efficiently generate parameters lying at the border between two phases. We argue that such points are more likely to display complex behaviors, and confirm this by applying PTF to Lenia showing it can increase the frequency of interesting behaviors more than two-fold, while remaining efficient enough for large-scale searches.