Abstract:The growing number of submitted papers has motivated the exploration of Large Language Models (LLMs) as a means to support and augment the peer review process, particularly in terms of improving its speed and scalability. Yet, it remains unknown whether LLMs engage with scientific manuscripts in the same manner as human reviewers, or whether they merely produce review-looking text. To address this, we introduce the Peer Review AI Benchmark (PRAIB), a novel framework comprising thoroughly defined metrics that measure review specificity, style, and behavior of engagement. To complement the PRAIB framework, we conduct a large-scale empirical study leveraging a dataset of 11,000 reviews generated by five proprietary and open-source models for 1,000 ICLR and NeurIPS papers. Spanning the 2021--2025 period, these machine-generated reviews are compared against original human feedback across diverse prompting strategies to identify systematic behavioral divergences. Our analysis reveals that the generated reviews diverge significantly from feedback provided by human reviewers: LLM ratings are less variable, positively biased, and overconfident, and their cross-reference patterns are model-dependent and distinct from human norms. Furthermore, when evaluated through PRAIB, we observe that LLMs tend to generate longer, more complex reviews, yet frequently overlook the atomic weaknesses noted by human reviewers. By characterizing where and how LLMs reviewing behavior departs from human norms, PRAIB provides the community with a diagnostic tool for identifying which aspects of the review process LLMs can reliably support today and which require further development before deployment.
Abstract:3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.