Abstract:Open-ended curricula in Reinforcement Learning (RL) aim to train generally-capable agents by identifying tasks that facilitate learning increasingly complex skills. A major challenge when designing such curricula is assessing task difficulty relative to the agent's current learning progress. While previous work has explored using scalar task scores or textual summaries of the agent's behavior, here we study a different approach: directly inspecting policy behavior via recorded episode videos. We introduce a simple yet effective instantiation of this approach which leverages a Video Language Model (VLM) to both process these videos and provide curriculum recommendations, which we call Visual Inspection of Policies (VIP). Since videos can naturally contain any number of controllable agents, we empirically study VIP on the StarCraft Multi-Agent Challenge (SMAC). We show that even with a lightweight and openly accessible VLM (VideoLLaMa2-7B), VIP can use policy videos to generate more effective curricula than both its text-only ablation and methods that rely on scalar task scores.
Abstract:In this work we address the problem of training a Reinforcement Learning agent to follow multiple temporally-extended instructions expressed in Linear Temporal Logic in sub-symbolic environments. Previous multi-task work has mostly relied on knowledge of the mapping between raw observations and symbols appearing in the formulae. We drop this unrealistic assumption by jointly training a multi-task policy and a symbol grounder with the same experience. The symbol grounder is trained only from raw observations and sparse rewards via Neural Reward Machines in a semi-supervised fashion. Experiments on vision-based environments show that our method achieves performance comparable to using the true symbol grounding and significantly outperforms state-of-the-art methods for sub-symbolic environments.
Abstract:Solving hard-exploration environments in an important challenge in Reinforcement Learning. Several approaches have been proposed and studied, such as Intrinsic Motivation, co-evolution of agents and tasks, and multi-agent competition. In particular, the interplay between multiple agents has proven to be capable of generating human-relevant emergent behaviour that would be difficult or impossible to learn in single-agent settings. In this work, an extensible competitive environment for multi-agent interplay was developed, which features realistic physics and human-relevant semantics. Moreover, several experiments on different variants of this environment were performed, resulting in some simple emergent strategies and concrete directions for future improvement. The content presented here is part of the author's thesis "Multi-Agent Interplay in a Competitive Survival Environment" for the Master's Degree in Artificial Intelligence and Robotics at Sapienza University of Rome, 2022.