Abstract:This work presents an online velocity planner for autonomous racing that adapts to changing dynamic constraints, such as grip variations from tire temperature changes and rubber accumulation. The method combines a forward-backward solver for online velocity optimization with a novel spatial sampling strategy for local trajectory planning, utilizing a three-dimensional track representation. The computed velocity profile serves as a reference for the local planner, ensuring adaptability to environmental and vehicle dynamics. We demonstrate the approach's robust performance and computational efficiency in racing scenarios and discuss its limitations, including sensitivity to deviations from the predefined racing line and high jerk characteristics of the velocity profile.
Abstract:Interaction-aware trajectory planning is crucial for closing the gap between autonomous racing cars and human racing drivers. Prior work has applied game theory as it provides equilibrium concepts for non-cooperative dynamic problems. With this contribution, we formulate racing as a dynamic game and employ a variant of iLQR, called iLQGames, to solve the game. iLQGames finds trajectories for all players that satisfy the equilibrium conditions for a linear-quadratic approximation of the game and has been previously applied in traffic scenarios. We analyze the algorithm's applicability for trajectory planning in racing scenarios and evaluate it based on interaction awareness, competitiveness, and safety. With the ability of iLQGames to solve for open-loop and feedback Nash equilibria, we compare the behavioral outcomes of the two equilibrium concepts in simple scenarios on a straight track section.