Navigating to destinations using human speech instructions is an important task for autonomous mobile robots that operate in the real world. Spatial representations include a semantic level that represents an abstracted location category, a topological level that represents their connectivity, and a metric level that depends on the structure of the environment. The purpose of this study is to realize a hierarchical spatial representation using a topometric semantic map and planning efficient paths through human-robot interactions. We propose a novel probabilistic generative model, SpCoTMHP, that forms a topometric semantic map that adapts to the environment and leads to hierarchical path planning. We also developed approximate inference methods for path planning, where the levels of the hierarchy can influence each other. The proposed path planning method is theoretically supported by deriving a formulation based on control as probabilistic inference. The navigation experiment using human speech instruction shows that the proposed spatial concept-based hierarchical path planning improves the performance and reduces the calculation cost compared with conventional methods. Hierarchical spatial representation provides a mutually understandable form for humans and robots to render language-based navigation tasks feasible.
Human infants acquire their verbal lexicon from minimal prior knowledge of language based on the statistical properties of phonological distributions and the co-occurrence of other sensory stimuli. In this study, we propose a novel fully unsupervised learning method discovering speech units by utilizing phonological information as a distributional cue and object information as a co-occurrence cue. The proposed method can not only (1) acquire words and phonemes from speech signals using unsupervised learning, but can also (2) utilize object information based on multiple modalities (i.e., vision, tactile, and auditory) simultaneously. The proposed method is based on the Nonparametric Bayesian Double Articulation Analyzer (NPB-DAA) discovering phonemes and words from phonological features, and Multimodal Latent Dirichlet Allocation (MLDA) categorizing multimodal information obtained from objects. In the experiment, the proposed method showed higher word discovery performance than the baseline methods. In particular, words that expressed the characteristics of the object (i.e., words corresponding to nouns and adjectives) were segmented accurately. Furthermore, we examined how learning performance is affected by differences in the importance of linguistic information. When the weight of the word modality was increased, the performance was further improved compared to the fixed condition.
This paper describes a computational model of multiagent multimodal categorization that realizes emergent communication. We clarify whether the computational model can reproduce the following functions in a symbol emergence system, comprising two agents with different sensory modalities playing a naming game. (1) Function for forming a shared lexical system that comprises perceptual categories and corresponding signs, formed by agents through individual learning and semiotic communication between agents. (2) Function to improve the categorization accuracy in an agent via semiotic communication with another agent, even when some sensory modalities of each agent are missing. (3) Function that an agent infers unobserved sensory information based on a sign sampled from another agent in the same manner as cross-modal inference. We propose an interpersonal multimodal Dirichlet mixture (Inter-MDM), which is derived by dividing an integrative probabilistic generative model, which is obtained by integrating two Dirichlet mixtures (DMs). The Markov chain Monte Carlo algorithm realizes emergent communication. The experimental results demonstrated that Inter-MDM enables agents to form multimodal categories and appropriately share signs between agents. It is shown that emergent communication improves categorization accuracy, even when some sensory modalities are missing. Inter-MDM enables an agent to predict unobserved information based on a shared sign.
Preserving the linguistic content of input speech is essential during voice conversion (VC). The star generative adversarial network-based VC method (StarGAN-VC) is a recently developed method that allows non-parallel many-to-many VC. Although this method is powerful, it can fail to preserve the linguistic content of input speech when the number of available training samples is extremely small. To overcome this problem, we propose the use of automatic speech recognition to assist model training, to improve StarGAN-VC, especially in low-resource scenarios. Experimental results show that using our proposed method, StarGAN-VC can retain more linguistic information than vanilla StarGAN-VC.
This paper proposes methods for unsupervised lexical acquisition for relative spatial concepts using spoken user utterances. A robot with a flexible spoken dialog system must be able to acquire linguistic representation and its meaning specific to an environment through interactions with humans as children do. Specifically, relative spatial concepts (e.g., front and right) are widely used in our daily lives, however, it is not obvious which object is a reference object when a robot learns relative spatial concepts. Therefore, we propose methods by which a robot without prior knowledge of words can learn relative spatial concepts. The methods are formulated using a probabilistic model to estimate the proper reference objects and distributions representing concepts simultaneously. The experimental results show that relative spatial concepts and a phoneme sequence representing each concept can be learned under the condition that the robot does not know which located object is the reference object. Additionally, we show that two processes in the proposed method improve the estimation accuracy of the concepts: generating candidate word sequences by class n-gram and selecting word sequences using location information. Furthermore, we show that clues to reference objects improve accuracy even though the number of candidate reference objects increases.
Using the spatial structure of various indoor environments as prior knowledge, the robot would construct the map more efficiently. Autonomous mobile robots generally apply simultaneous localization and mapping (SLAM) methods to understand the reachable area in newly visited environments. However, conventional mapping approaches are limited by only considering sensor observation and control signals to estimate the current environment map. This paper proposes a novel SLAM method, map completion network-based SLAM (MCN-SLAM), based on a probabilistic generative model incorporating deep neural networks for map completion. These map completion networks are primarily trained in the framework of generative adversarial networks (GANs) to extract the global structure of large amounts of existing map data. We show in experiments that the proposed method can estimate the environment map 1.3 times better than the previous SLAM methods in the situation of partial observation.
Building a humanlike integrative artificial cognitive system, that is, an artificial general intelligence, is one of the goals in artificial intelligence and developmental robotics. Furthermore, a computational model that enables an artificial cognitive system to achieve cognitive development will be an excellent reference for brain and cognitive science. This paper describes the development of a cognitive architecture using probabilistic generative models (PGMs) to fully mirror the human cognitive system. The integrative model is called a whole-brain PGM (WB-PGM). It is both brain-inspired and PGMbased. In this paper, the process of building the WB-PGM and learning from the human brain to build cognitive architectures is described.
We constructed a hippocampal formation (HPF)-inspired probabilistic generative model (HPF-PGM) using the structure-constrained interface decomposition method. By modeling brain regions with PGMs, this model is positioned as a module that can be integrated as a whole-brain PGM. We discuss the relationship between simultaneous localization and mapping (SLAM) in robotics and the findings of HPF in neuroscience. Furthermore, we survey the modeling for HPF and various computational models, including brain-inspired SLAM, spatial concept formation, and deep generative models. The HPF-PGM is a computational model that is highly consistent with the anatomical structure and functions of the HPF, in contrast to typical conventional SLAM models. By referencing the brain, we suggest the importance of the integration of egocentric/allocentric information from the entorhinal cortex to the hippocampus and the use of discrete-event queues.
This paper proposes a hierarchical Bayesian model based on spatial concepts that enables a robot to transfer the knowledge of places from experienced environments to a new environment. The transfer of knowledge based on spatial concepts is modeled as the calculation process of the posterior distribution based on the observations obtained in each environment with the parameters of spatial concepts generalized to environments as prior knowledge. We conducted experiments to evaluate the generalization performance of spatial knowledge for general places such as kitchens and the adaptive performance of spatial knowledge for unique places such as `Emma's room' in a new environment. In the experiments, the accuracies of the proposed method and conventional methods were compared in the prediction task of location names from an image and a position, and the prediction task of positions from a location name. The experimental results demonstrated that the proposed method has a higher prediction accuracy of location names and positions than the conventional method owing to the transfer of knowledge.
Robots are required to not only learn spatial concepts autonomously but also utilize such knowledge for various tasks in a domestic environment. Spatial concept represents a multimodal place category acquired from the robot's spatial experience including vision, speech-language, and self-position. The aim of this study is to enable a mobile robot to perform navigational tasks with human speech instructions, such as `Go to the kitchen', via probabilistic inference on a Bayesian generative model using spatial concepts. Specifically, path planning was formalized as the maximization of probabilistic distribution on the path-trajectory under speech instruction, based on a control-as-inference framework. Furthermore, we described the relationship between probabilistic inference based on the Bayesian generative model and control problem including reinforcement learning. We demonstrated path planning based on human instruction using acquired spatial concepts to verify the usefulness of the proposed approach in the simulator and in real environments. Experimentally, places instructed by the user's speech commands showed high probability values, and the trajectory toward the target place was correctly estimated. Our approach, based on probabilistic inference concerning decision-making, can lead to further improvement in robot autonomy.