Get our free extension to see links to code for papers anywhere online!Free add-on: code for papers everywhere!Free add-on: See code for papers anywhere!

Figures and Tables:

Abstract:This paper explores a theory of generalization for learning problems on product distributions, complementing the existing learning theories in the sense that it does not rely on any complexity measures of the hypothesis classes. The main contributions are two general sample complexity bounds: (1) $\tilde{O} \big( \frac{nk}{\epsilon^2} \big)$ samples are sufficient and necessary for learning an $\epsilon$-optimal hypothesis in any problem on an $n$-dimensional product distribution, whose marginals have finite supports of sizes at most $k$; (2) $\tilde{O} \big( \frac{n}{\epsilon^2} \big)$ samples are sufficient and necessary for any problem on $n$-dimensional product distributions if it satisfies a notion of strong monotonicity from the algorithmic game theory literature. As applications of these theories, we match the optimal sample complexity for single-parameter revenue maximization (Guo et al., STOC 2019), improve the state-of-the-art for multi-parameter revenue maximization (Gonczarowski and Weinberg, FOCS 2018) and prophet inequality (Correa et al., EC 2019), and provide the first and tight sample complexity bound for Pandora's problem.

Via