In areas that are inaccessible to humans, such as the lunar surface and landslide sites, there is a need for multiple autonomous mobile robot systems that can replace human workers. In particular, at landslide sites such as river channel blockages, robots are required to remove water and sediment from the site as soon as possible. Conventionally, several construction machines have been deployed to the site for civil engineering work. However, because of the large size and weight of conventional construction equipment, it is difficult to move multiple units of construction equipment to the site, resulting in significant transportation costs and time. To solve such problems, this study proposes a novel growing robot by eating environmental material called GREEMA, which is lightweight and compact during transportation, but can function by eating on environmental materials once it arrives at the site. GREEMA actively takes in environmental materials such as water and sediment, uses them as its structure, and removes them by moving itself. In this paper, we developed and experimentally verified two types of GREEMAs. First, we developed a fin-type swimming robot that passively takes water into its body using a water-absorbing polymer and forms a body to express its swimming function. Second, we constructed an arm-type robot that eats soil to increase the rigidity of its body. We discuss the results of these two experiments from the viewpoint of Explicit-Implicit control and describe the design theory of GREEMA.
In this study, we consider the guidance control problem of the sheepdog system, which involves the guidance of the flock using the characteristics of the sheepdog and sheep. Sheepdog systems require a strategy to guide sheep agents to a target value using a small number of sheepdog agents, and various methods have been proposed. Previous studies have proposed a guidance control law to guide a herd of sheep reliably, but the movement distance of a sheepdog required for guidance has not been considered. Therefore, in this study, we propose a novel guidance algorithm in which a supposedly efficient route for guiding a flock of sheep is designed via Traveling Salesman Problem and evolutionary computation. Numerical simulations were performed to confirm whether sheep flocks could be guided and controlled using the obtained guidance routes. We specifically revealed that the proposed method reduces both the guidance failure rate and the guidance distance.