Abstract:Coordinating teams of aerial robots in cluttered three-dimensional (3D) environments requires a principled integration of discrete mission planning-deciding which robot serves which goals and in what order -- with continuous-time trajectory synthesis that enforces collision avoidance and dynamic feasibility. This paper introduces IMD-TAPP (Integrated Multi-Drone Task Allocation and Path Planning), an end-to-end framework that jointly addresses multi-goal allocation, tour sequencing, and safe trajectory generation for quadrotor teams operating in obstacle-rich spaces. IMD--TAPP first discretizes the workspace into a 3D navigation graph and computes obstacle-aware robot-to-goal and goal-to-goal travel costs via graph-search-based pathfinding. These costs are then embedded within an Injected Particle Swarm Optimization (IPSO) scheme, guided by multiple linear assignment, to efficiently explore coupled assignment/ordering alternatives and to minimize mission makespan. Finally, the resulting waypoint tours are transformed into time-parameterized minimum-snap trajectories through a generation-and-optimization routine equipped with iterative validation of obstacle clearance and inter-robot separation, triggering re-planning when safety margins are violated. Extensive MATLAB simulations across cluttered 3D scenarios demonstrate that IMD--TAPP consistently produces dynamically feasible, collision-free trajectories while achieving competitive completion times. In a representative case study with two drones serving multiple goals, the proposed approach attains a minimum mission time of 136~s while maintaining the required safety constraints throughout execution.
Abstract:Drone light shows (DLShows) represent a rapidly growing application of swarm robotics, creating captivating aerial displays through the synchronized flight of hundreds or thousands of unmanned aerial vehicles (UAVs) as environmentally friendly and reusable alternatives to traditional pyrotechnics. This domain presents unique challenges in optimally assigning drones to visual waypoints and generating smooth, collision-free trajectories at a very large scale. This article introduces the Unified Assignment and Trajectory Generation (UATG) framework. The proposed approach concurrently solves two core problems: the optimal assignment of drones to designated goal locations and the generation of dynamically feasible, collision-free, time-parameterized trajectories. The UATG framework is specifically designed for DLShows, ensuring minimal transition times between formations and guaranteeing inter-drone collision avoidance. A key innovation is its exceptional computational efficiency, enabling the coordination of large-scale in real-time; for instance, it computes the optimal assignment and trajectories for 1008 drones in approximately one second on a standard laptop. Extensive simulations in realistic environments validate the framework's performance, demonstrating its capability to orchestrate complex formations, from alphanumeric characters to intricate 3D shapes, with precision and visual smoothness. This work provides a critical advancement for the DLShow industry, offering a practical and scalable solution for generating complex aerial choreography and establishing a valuable benchmark for ground control station software designed for the efficient coordination of multiple UAVs. A supplemental animated simulation of this work is available at https://youtu.be/-Fjrhw03594.