Abstract:We present ProFuse, an efficient context-aware framework for open-vocabulary 3D scene understanding with 3D Gaussian Splatting (3DGS). The pipeline enhances cross-view consistency and intra-mask cohesion within a direct registration setup, adding minimal overhead and requiring no render-supervised fine-tuning. Instead of relying on a pretrained 3DGS scene, we introduce a dense correspondence-guided pre-registration phase that initializes Gaussians with accurate geometry while jointly constructing 3D Context Proposals via cross-view clustering. Each proposal carries a global feature obtained through weighted aggregation of member embeddings, and this feature is fused onto Gaussians during direct registration to maintain per-primitive language coherence across views. With associations established in advance, semantic fusion requires no additional optimization beyond standard reconstruction, and the model retains geometric refinement without densification. ProFuse achieves strong open-vocabulary 3DGS understanding while completing semantic attachment in about five minutes per scene, which is two times faster than SOTA.
Abstract:We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS.