Abstract:We present Social Digital Twinner, an innovative social simulation tool for exploring plausible effects of what-if scenarios in complex adaptive social systems. The architecture is composed of three seamlessly integrated parts: a data infrastructure featuring real-world data and a multi-dimensionally representative synthetic population of citizens, an LLM-enabled agent-based simulation engine, and a user interface that enable intuitive, natural language interactions with the simulation engine and the artificial agents (i.e. citizens). Social Digital Twinner facilitates real-time engagement and empowers stakeholders to collaboratively design, test, and refine intervention measures. The approach is promoting a data-driven and evidence-based approach to societal problem-solving. We demonstrate the tool's interactive capabilities by addressing the critical issue of youth school dropouts in Kragero, Norway, showcasing its ability to create and execute a dedicated social digital twin using natural language.
Abstract:Using agent-based social simulations can enhance our understanding of urban planning, public health, and economic forecasting. Realistic synthetic populations with numerous attributes strengthen these simulations. The Wasserstein Generative Adversarial Network, trained on census data like EU-SILC, can create robust synthetic populations. These methods, aided by external statistics or EU-SILC weights, generate spatial synthetic populations for agent-based models. The increased access to high-quality micro-data has sparked interest in synthetic populations, which preserve demographic profiles and analytical strength while ensuring privacy and preventing discrimination. This study uses national data from Finland and Greece for Helsinki and Thessaloniki to explore balanced spatial synthetic population generation. Results show challenges related to balancing data with or without aggregated statistics for the target population and the general under-representation of fringe profiles by deep generative methods. The latter can lead to discrimination in agent-based simulations.