Abstract:Hierarchical Navigable Small World (HNSW) graphs serve as the industry standard due to their logarithmic complexity and strong empirical performance. However, HNSW relies on greedy graph traversal, a heuristic that provides no theoretical guarantees of correctness. In this paper, we propose a novel "Certify-then-Rectify" framework that bridges the gap between the speed of heuristic search and the rigor of exact retrieval. Rather than discarding HNSW, our approach first employs a distribution-free statistical certifier to dynamically evaluate the quality of a standard HNSW search with minimal overhead. If certification indicates that the retrieved neighbors are of low quality, the framework safely escalates to a rigorous exact recovery algorithm. To make this exact recovery computationally feasible, we reinterpret the HNSW graph as a geometric spanner and utilize Extreme Value Theory to stochastically estimate its maximum empirical stretch factor. This allows us to mathematically bound the maximum distance of true nearest neighbors. Extensive evaluations on benchmark datasets demonstrate that our tiered framework delivers the average-case speed of HNSW while ensuring the worst-case correctness of exact search and outperforming other applicable approaches.




Abstract:Linear Regression is a seminal technique in statistics and machine learning, where the objective is to build linear predictive models between a response (i.e., dependent) variable and one or more predictor (i.e., independent) variables. In this paper, we revisit the classical technique of Quantile Regression (QR), which is statistically a more robust alternative to the other classical technique of Ordinary Least Square Regression (OLS). However, while there exist efficient algorithms for OLS, almost all of the known results for QR are only weakly polynomial. Towards filling this gap, this paper proposes several efficient strongly polynomial algorithms for QR for various settings. For two dimensional QR, making a connection to the geometric concept of $k$-set, we propose an algorithm with a deterministic worst-case time complexity of $\mathcal{O}(n^{4/3} polylog(n))$ and an expected time complexity of $\mathcal{O}(n^{4/3})$ for the randomized version. We also propose a randomized divide-and-conquer algorithm -- RandomizedQR with an expected time complexity of $\mathcal{O}(n\log^2{(n)})$ for two dimensional QR problem. For the general case with more than two dimensions, our RandomizedQR algorithm has an expected time complexity of $\mathcal{O}(n^{d-1}\log^2{(n)})$.