Abstract:Existing Graph RAG methods aiming for insightful retrieval on corpus graphs typically rely on time-intensive processes that interleave Large Language Model (LLM) reasoning. To enable time-efficient insightful retrieval, we propose FastInsight. We first introduce a graph retrieval taxonomy that categorizes existing methods into three fundamental operations: vector search, graph search, and model-based search. Through this taxonomy, we identify two critical limitations in current approaches: the topology-blindness of model-based search and the semantics-blindness of graph search. FastInsight overcomes these limitations by interleaving two novel fusion operators: the Graph-based Reranker (GRanker), which functions as a graph model-based search, and Semantic-Topological eXpansion (STeX), which operates as a vector-graph search. Extensive experiments on broad retrieval and generation datasets demonstrate that FastInsight significantly improves both retrieval accuracy and generation quality compared to state-of-the-art baselines, achieving a substantial Pareto improvement in the trade-off between effectiveness and efficiency.
Abstract:As social systems become increasingly complex, legal articles are also growing more intricate, making it progressively harder for humans to identify any potential competitions among them, particularly when drafting new laws or applying existing laws. Despite this challenge, no method for detecting such competitions has been proposed so far. In this paper, we propose a new legal AI task called Legal Article Competition Detection (LACD), which aims to identify competing articles within a given law. Our novel retrieval method, CAM-Re2, outperforms existing relevant methods, reducing false positives by 20.8% and false negatives by 8.3%, while achieving a 98.2% improvement in precision@5, for the LACD task. We release our codes at https://github.com/asmath472/LACD-public.
Abstract:In this paper, we conduct a study to utilize LLMs as a solution for decision making that requires complex data analysis. We define Decision QA as the task of answering the best decision, $d_{best}$, for a decision-making question $Q$, business rules $R$ and a database $D$. Since there is no benchmark that can examine Decision QA, we propose Decision QA benchmark, DQA. It has two scenarios, Locating and Building, constructed from two video games (Europa Universalis IV and Victoria 3) that have almost the same goal as Decision QA. To address Decision QA effectively, we also propose a new RAG technique called the iterative plan-then-retrieval augmented generation (PlanRAG). Our PlanRAG-based LM generates the plan for decision making as the first step, and the retriever generates the queries for data analysis as the second step. The proposed method outperforms the state-of-the-art iterative RAG method by 15.8% in the Locating scenario and by 7.4% in the Building scenario, respectively. We release our code and benchmark at https://github.com/myeon9h/PlanRAG.