Abstract:Understanding human behaviour in crowded indoor environments is central to surveillance, smart buildings, and human-robot interaction, yet existing datasets rarely capture real-world indoor complexity at scale. We introduce IndoorCrowd, a multi-scene dataset for indoor human detection, instance segmentation, and multi-object tracking, collected across four campus locations (ACS-EC, ACS-EG, IE-Central, R-Central). It comprises $31$ videos ($9{,}913$ frames at $5$fps) with human-verified, per-instance segmentation masks. A $620$-frame control subset benchmarks three foundation-model auto-annotators: SAM3, GroundingSAM, and EfficientGroundingSAM, against human labels using Cohen's $κ$, AP, precision, recall, and mask IoU. A further $2{,}552$-frame subset supports multi-object tracking with continuous identity tracks in MOTChallenge format. We establish detection, segmentation, and tracking baselines using YOLOv8n, YOLOv26n, and RT-DETR-L paired with ByteTrack, BoT-SORT, and OC-SORT. Per-scene analysis reveals substantial difficulty variation driven by crowd density, scale, and occlusion: ACS-EC, with $79.3\%$ dense frames and a mean instance scale of $60.8$px, is the most challenging scene. The project page is available at https://sheepseb.github.io/IndoorCrowd/.
Abstract:Autonomous agents such as indoor drones must learn new object classes in real-time while limiting catastrophic forgetting, motivating Class-Incremental Learning (CIL). However, most unmanned aerial vehicle (UAV) datasets focus on outdoor scenes and offer limited temporally coherent indoor videos. We introduce an indoor dataset of $14,400$ frames capturing inter-drone and ground vehicle footage, annotated via a semi-automatic workflow with a $98.6\%$ first-pass labeling agreement before final manual verification. Using this dataset, we benchmark 3 replay-based CIL strategies: Experience Replay (ER), Maximally Interfered Retrieval (MIR), and Forgetting-Aware Replay (FAR), using YOLOv11-nano as a resource-efficient detector for deployment-constrained UAV platforms. Under tight memory budgets ($5-10\%$ replay), FAR performs better than the rest, achieving an average accuracy (ACC, $mAP_{50-95}$ across increments) of $82.96\%$ with $5\%$ replay. Gradient-weighted class activation mapping (Grad-CAM) analysis shows attention shifts across classes in mixed scenes, which is associated with reduced localization quality for drones. The experiments further demonstrate that replay-based continual learning can be effectively applied to edge aerial systems. Overall, this work contributes an indoor UAV video dataset with preserved temporal coherence and an evaluation of replay-based CIL under limited replay budgets. Project page: https://spacetime-vision-robotics-laboratory.github.io/learning-on-the-fly-cl