Abstract:With the proliferation of immersive Head-Mounted Displays (HMDs) for Virtual and Augmented Reality (VR/AR), reliable and high-precision eye tracking has become increasingly important. Conventional 2D image-based methods offer low system complexity but remain limited in stability, accuracy, and robustness. Three-dimensional ocular surface reconstruction can provide richer geomet-ric information, and structured light profilometry is particularly attractive because it enables dense and accurate surface measurement. However, Phase-Shifting Profilometry (PSP), which estimates phase from sequentially acquired fringe images, is highly susceptible to motion-induced errors when the eye rotates between frames. This study proposes a rotational motion compensation framework for PSP-based dynamic 3D eye reconstruction. Relative eye rotation is estimated from image-based motion cues using a user-specific 3D eye model in a spherical-coordinate domain. The estimated motion is then used to compensate for camera-pixel mismatch and phase-shift errors caused by inter-frame rotation. A region-wise optimization strategy is further introduced to reduce residual artifacts by inde-pendently refining the compensation strength in different ocular regions. Experiments with a rotating fake eye under non-uniform motion demonstrate that the proposed method substantially suppresses motion-induced deformation and improves reconstruction accuracy. An additional experiment with a non-spherical rigid object indicates that the compensation principle is not restricted to spherical eye geometry. These results establish a practical basis for stable PSP-based dynamic 3D eye reconstruction toward future high-precision eye tracking in immersive environments.
Abstract:Fringe projection profilometry-based 3-D reconstruction of objects with high reflectivity and low surface roughness remains a significant challenge. When measuring such glossy surfaces, specular reflection and indirect illumination often lead to severe distortion or loss of the projected fringe patterns. To address these issues, we propose a latent diffusion-based structured light for reflective objects (LD-SLRO). Phase-shifted fringe images captured from highly reflective surfaces are first encoded to extract latent representations that capture surface reflectance characteristics. These latent features are then used as conditional inputs to a latent diffusion model, which probabilistically suppresses reflection-induced artifacts and recover lost fringe information, yielding high-quality fringe images. The proposed components, including the specular reflection encoder, time-variant channel affine layer, and attention modules, further improve fringe restoration quality. In addition, LD-SLRO provides high flexibility in configuring the input and output fringe sets. Experimental results demonstrate that the proposed method improves both fringe quality and 3-D reconstruction accuracy over state-of-the-art methods, reducing the average root-mean-squared error from 1.8176 mm to 0.9619 mm.
Abstract:In phase-shifting profilometry (PSP), any motion during the acquisition of fringe patterns can introduce errors because it assumes both the object and measurement system are stationary. Therefore, we propose a method to pixel-wise reduce the errors when the measurement system is in motion due to a motorized linear stage. The proposed method introduces motion-induced error reduction algorithm, which leverages the motor's encoder and pinhole model of the camera and projector. 3D shape measurement is possible with only three fringe patterns by applying geometric constraints of the digital fringe projection system. We address the mismatch problem due to the motion-induced camera pixel disparities and reduce phase-shift errors. These processes are easy to implement and require low computational cost. Experimental results demonstrate that the presented method effectively reduces the errors even in non-uniform motion.