Abstract:Inference serving systems must balance throughput and latency under bursty, heterogeneous workloads, yet the industry standard remains static batching policies that require manual tuning and cannot adapt to shifting traffic. We investigate whether reinforcement learning (RL) can learn adaptive batching and routing policies that outperform these heuristics, training REINFORCE and PPO agents on a discrete-event simulator validated against queuing theory and production traces (Azure Functions, BurstGPT). We formulate the problem as an MDP over queue state, request type and GPU availability, evaluating across standard Poisson traffic, extreme bursts, real-world traces and heterogeneous multi-GPU routing. Our central finding is a clear boundary condition for RL's value in systems problems. In single-GPU settings, a well-tuned static batching policy is already near-optimal under Poisson-like arrivals and RL offers only marginal gains (+0.1% to +1.0%). In multi-GPU heterogeneous routing, however, where fast and slow requests compete for shared resources, the agent discovers a workload-segregation policy that eliminates Head-of-Line blocking, yielding a 3.5x (348%) improvement over Round-Robin and a 48% improvement over the strongest heuristic baseline (Shortest-Queue), with 60% higher throughput and 25% lower latency while respecting SLA constraints. The policy generalizes to unseen bursty and real-world traffic despite training only on synthetic Poisson arrivals and an attention-augmented policy network converges roughly 20% faster than an MLP baseline. These results suggest RL's advantage over engineered heuristics concentrates in combinatorial, multi-resource decisions rather than single-resource temporal scheduling, a practical distinction for deciding where learned policies justify their engineering cost in production inference infrastructure.
Abstract:Action-conditioned world models let an autonomous vehicle predict future camera scenes from its own planned controls, enabling planning and simulation without real-world rollouts, but at compact, trainable scale the futures are ambiguous and the field's standard distortion metrics actively mislead: they reward a blurry regression mean over a realistic prediction. We confront this with a compact latent world model that, given the present front-camera latent and a sequence of ego-actions, predicts future scene latents a frozen decoder renders to $256 \times 256$ frames up to 8 seconds ahead, evaluated on 150 held-out nuScenes scenes. We first benchmark where to predict: across six frozen encoders spanning four representation families, V-JEPA2 with temporal context reduces steering RMSE by 40% over the best single-frame encoder. We then train a latent Diffusion Transformer (DiT) and, through a controlled diagnosis, identify the four ingredients it needs: spatial tokens, the $x_0$ objective, residual anchoring, and sampling matched to target uncertainty. In a Stable-Diffusion-VAE encode-predict-decode pipeline we expose the central tension: distortion metrics (cosine similarity, SSIM) favor the blurry mean, masking that the diffusion model is far closer to the real frame distribution. Inception-based FID and KID reveal a clean perception-distortion frontier: diffusion attains KID 0.078 versus 0.375 for regression ($4.8\times$ better), and a deployable train-derived calibration makes this practical without test-time ground truth. The model is genuinely action-controllable (steering drives scene displacement, Spearman $ρ= 0.81$, vs $-0.18$ for regression). We trace limited single-pass motion to a shared-present anchor and engineer a compact 1.7M-parameter "jump" model that recovers full ground-truth motion magnitude ($1.02\times$ GT), where single-pass models capture less than half.
Abstract:Prior authorization (PA) requires interpretation of complex and fragmented coverage policies, yet existing retrieval-augmented systems rely on static top-$K$ strategies with fixed numbers of retrieved sections. Such fixed retrieval can be inefficient and gather irrelevant or insufficient information. We model policy retrieval for PA as a sequential decision-making problem, formulating adaptive retrieval as a Markov Decision Process (MDP). In our system, an agent iteratively selects policy chunks from a top-$K$ candidate set or chooses to stop and issue a decision. The reward balances decision correctness against retrieval cost, capturing the trade-off between accuracy and efficiency. We train policies using Conservative Q-Learning (CQL), Implicit Q-Learning (IQL), and Direct Preference Optimization (DPO) in an offline RL setting on logged trajectories generated from baseline retrieval strategies over synthetic PA requests derived from publicly available CMS coverage data. On a corpus of 186 policy chunks spanning 10 CMS procedures, CQL achieves 92% decision accuracy (+30 percentage points over the best fixed-$K$ baseline) via exhaustive retrieval, while IQL matches the best baseline accuracy using 44% fewer retrieval steps and achieves the only positive episodic return among all policies. Transition-level DPO matches CQL's 92% accuracy while using 47% fewer retrieval steps (10.6 vs. 20.0), occupying a "selective-accurate" region on the Pareto frontier that dominates both CQL and BC. A behavioral cloning baseline matches CQL, confirming that advantage-weighted or preference-based policy extraction is needed to learn selective retrieval. Lambda ablation over step costs $λ\in \{0.05, 0.1, 0.2\}$ reveals a clear accuracy-efficiency inflection: only at $λ= 0.2$ does CQL transition from exhaustive to selective retrieval.