Abstract:In this paper we are proposing the use of GIMP Retinex, a filter of the GNU Image Manipulation Program, for enhancing foggy images. This filter involves adjusting four different parameters to find the output image which has to be preferred according to some specific purposes. Aiming to obtain a processing, which is able of choosing automatically the best image from a given set, we are proposing a method for the generation a bulk set of GIMP Retinex filtered images and a preliminary approach for selecting and ranking them.
Abstract:We are proposing a tool able to gather information on social networks from narrative texts. Its name is CHAPLIN, CHAracters and PLaces Interaction Network, implemented in VB.NET. Characters and places of the narrative works are extracted in a list of raw words. Aided by the interface, the user selects names out of them. After this choice, the tool allows the user to enter some parameters, and, according to them, creates a network where the nodes are the characters and places, and the edges their interactions. Edges are labelled by performances. The output is a GV file, written in the DOT graph scripting language, which is rendered by means of the free open source software Graphviz.
Abstract:The Coherence Length Diagram and the related maps have been shown to represent a useful tool for image analysis. Setting threshold parameters is one of the most important issues when dealing with such applications, as they affect both the computability, which is outlined by the support map, and the appearance of the coherence length diagram itself and of defect maps. A coupled optimization analysis, returning a range for the basic (saturation) threshold, and a histogram based method, yielding suitable values for a desired map appearance, are proposed for an effective control of the analysis process.
Abstract:Rendering techniques based on a random grid can be improved by adapting brushstrokes to the shape of different areas of the original picture. In this paper, the concept of Coherence Length Diagram is applied to determine the adaptive brushstrokes, in order to simulate an impressionist painting. Some examples are provided to instance the proposed algorithm.
Abstract:The paper describes an image processing for a non-photorealistic rendering. The algorithm is based on a random choice of a set of pixels from those ot the original image and substitution of them with colour spots. An iterative procedure is applied to cover, at a desired level, the canvas. The resulting effect mimics the impressionist painting and Pointillism.