Abstract:Diffusion models have demonstrated high-quality performance in conditional text-to-image generation, particularly with structural cues such as edges, layouts, and depth. However, lighting conditions have received limited attention and remain difficult to control within the generative process. Existing methods handle lighting through a two-stage pipeline that relights images after generation, which is inefficient. Moreover, they rely on fine-tuning with large datasets and heavy computation, limiting their adaptability to new models and tasks. To address this, we propose a novel Training-Free Light-Guided Text-to-Image Diffusion Model via Initial Noise Manipulation (LGTM), which manipulates the initial latent noise of the diffusion process to guide image generation with text prompts and user-specified light directions. Through a channel-wise analysis of the latent space, we find that selectively manipulating latent channels enables fine-grained lighting control without fine-tuning or modifying the pre-trained model. Extensive experiments show that our method surpasses prompt-based baselines in lighting consistency, while preserving image quality and text alignment. This approach introduces new possibilities for dynamic, user-guided light control. Furthermore, it integrates seamlessly with models like ControlNet, demonstrating adaptability across diverse scenarios.




Abstract:Talking head video compression has advanced with neural rendering and keypoint-based methods, but challenges remain, especially at low bit rates, including handling large head movements, suboptimal lip synchronization, and distorted facial reconstructions. To address these problems, we propose a novel audio-visual driven video codec that integrates compact 3D motion features and audio signals. This approach robustly models significant head rotations and aligns lip movements with speech, improving both compression efficiency and reconstruction quality. Experiments on the CelebV-HQ dataset show that our method reduces bitrate by 22% compared to VVC and by 8.5% over state-of-the-art learning-based codec. Furthermore, it provides superior lip-sync accuracy and visual fidelity at comparable bitrates, highlighting its effectiveness in bandwidth-constrained scenarios.
Abstract:Existing deep facial animation coding techniques efficiently compress talking head videos by applying deep generative models. Instead of compressing the entire video sequence, these methods focus on compressing only the keyframe and the keypoints of non-keyframes (target frames). The target frames are then reconstructed by utilizing a single keyframe, and the keypoints of the target frame. Although these unidirectional methods can reduce the bitrate, they rely on a single keyframe and often struggle to capture large head movements accurately, resulting in distortions in the facial region. In this paper, we propose a novel bidirectional learned animation codec that generates natural facial videos using past and future keyframes. First, in the Bidirectional Reference-Guided Auxiliary Stream Enhancement (BRG-ASE) process, we introduce a compact auxiliary stream for non-keyframes, which is enhanced by adaptively selecting one of two keyframes (past and future). This stream improves video quality with a slight increase in bitrate. Then, in the Bidirectional Reference-Guided Video Reconstruction (BRG-VRec) process, we animate the adaptively selected keyframe and reconstruct the target frame using both the animated keyframe and the auxiliary frame. Extensive experiments demonstrate a 55% bitrate reduction compared to the latest animation based video codec, and a 35% bitrate reduction compared to the latest video coding standard, Versatile Video Coding (VVC) on a talking head video dataset. It showcases the efficiency of our approach in improving video quality while simultaneously decreasing bitrate.