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Pier Luca Lanzi

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A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms

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Dec 29, 2023
Elio Sasso, Daniele Loiacono, Pier Luca Lanzi

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Distributed Learning Approaches for Automated Chest X-Ray Diagnosis

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Oct 04, 2021
Edoardo Giacomello, Michele Cataldo, Daniele Loiacono, Pier Luca Lanzi

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Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation

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May 05, 2021
Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono, Luca Nassano

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Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone

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Jul 18, 2018
Stefano Di Palma, Pier Luca Lanzi

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DOOM Level Generation using Generative Adversarial Networks

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Apr 24, 2018
Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono

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An Integrated Framework for AI Assisted Level Design in 2D Platformers

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Apr 24, 2018
Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono

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Simulated Car Racing Championship: Competition Software Manual

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Apr 29, 2013
Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi

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Transfer Learning, Soft Distance-Based Bias, and the Hierarchical BOA

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Jun 21, 2012
Martin Pelikan, Mark W. Hauschild, Pier Luca Lanzi

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