Abstract:As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities. However, current benchmarks are typically built on popular applications with relatively simple tasks and focus on a narrow set of capabilities while overlooking broader dimensions, resulting in saturated performance on modern agents and failing to probe their limitations. To this end, we introduce GauntletBench, a web-based benchmark for evaluating agent generalisation in challenging scenarios, focusing on three underexplored capabilities (temporal perception, graphical understanding, and 3D reasoning), across five less-covered professional applications (Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer), each with 20 vision-intensive tasks (100 in total). Our benchmark provides a modular pipeline that comprises an environment compatible with both open- and closed-source agent frameworks, a controlled web-based application, a well-structured task suite, and an automated evaluation engine with diverse metrics. Contrary to widespread expectations, our empirical results reveal that frontier agentic systems remain far from achieving human-level performance. Even the state-of-the-art agent achieves only a 19.1% success rate on our GauntletBench, highlighting the limitations in these overlooked capabilities and generalisation. By comparison, non-expert human annotators achieve over 80% success on our challenging yet feasible tasks, revealing the substantial gap between current agent capabilities and those required for complex real-world scenarios.
Abstract:Diffusion language models generate text through iterative refinement, a process that is often computationally inefficient because many tokens reach stability long before the final denoising step. We introduce a training-free, token-level early stopping approach that identifies convergence independently at each position. Our method leverages lightweight signals derived from the model's predictions and local context to dynamically determine when individual tokens can be finalized. This yields adaptive per-token freezing without task-specific fine-tuning, substantially reducing the total number of diffusion steps required. Across diverse benchmarks, spanning mathematical reasoning, general question answering, and scientific understanding, our approach achieves state-of-the-art efficiency gains while preserving generation quality.
Abstract:Machine unlearning in text-to-image diffusion models aims to remove targeted concepts while preserving overall utility. Prior diffusion unlearning methods typically rely on supervised weight edits or global penalties; reinforcement-learning (RL) approaches, while flexible, often optimize sparse end-of-trajectory rewards, yielding high-variance updates and weak credit assignment. We present a general RL framework for diffusion unlearning that treats denoising as a sequential decision process and introduces a timestep-aware critic with noisy-step rewards. Concretely, we train a CLIP-based reward predictor on noisy latents and use its per-step signal to compute advantage estimates for policy-gradient updates of the reverse diffusion kernel. Our algorithm is simple to implement, supports off-policy reuse, and plugs into standard text-to-image backbones. Across multiple concepts, the method achieves better or comparable forgetting to strong baselines while maintaining image quality and benign prompt fidelity; ablations show that (i) per-step critics and (ii) noisy-conditioned rewards are key to stability and effectiveness. We release code and evaluation scripts to facilitate reproducibility and future research on RL-based diffusion unlearning.