Abstract:Existing large language model (LLM) serving systems fall into two categories: 1) a unified system where prefill phase and decode phase are co-located on the same GPU, sharing the unified computational resource and storage, and 2) a disaggregated system where the two phases are disaggregated to different GPUs. The design of the disaggregated system addresses the latency interference and sophisticated scheduling issues in the unified system but leads to storage challenges including 1) replicated weights for both phases that prevent flexible deployment, 2) KV cache transfer overhead between the two phases, 3) storage imbalance that causes substantial wasted space of the GPU capacity, and 4) suboptimal resource adjustment arising from the difficulties in migrating KV cache. Such storage inefficiency delivers poor serving performance under high request rates. In this paper, we identify that the advantage of the disaggregated system lies in the disaggregated computation, i.e., partitioning the computational resource to enable the asynchronous computation of two phases. Thus, we propose a novel LLM serving system, semi-PD, characterized by disaggregated computation and unified storage. In semi-PD, we introduce a computation resource controller to achieve disaggregated computation at the streaming multi-processor (SM) level, and a unified memory manager to manage the asynchronous memory access from both phases. semi-PD has a low-overhead resource adjustment mechanism between the two phases, and a service-level objective (SLO) aware dynamic partitioning algorithm to optimize the SLO attainment. Compared to state-of-the-art systems, semi-PD maintains lower latency at higher request rates, reducing the average end-to-end latency per request by 1.27-2.58x on DeepSeek series models, and serves 1.55-1.72x more requests adhering to latency constraints on Llama series models.
Abstract:Generative models have achieved remarkable success across various applications, driving the demand for multi-GPU computing. Inter-GPU communication becomes a bottleneck in multi-GPU computing systems, particularly on consumer-grade GPUs. By exploiting concurrent hardware execution, overlapping computation and communication latency is an effective technique for mitigating the communication overhead. We identify that an efficient and adaptable overlapping design should satisfy (1) tile-wise overlapping to maximize the overlapping opportunity, (2) interference-free computation to maintain the original computational performance, and (3) communication agnosticism to reduce the development burden against varying communication primitives. Nevertheless, current designs fail to simultaneously optimize for all of those features. To address the issue, we propose FlashOverlap, a lightweight design characterized by tile-wise overlapping, interference-free computation, and communication agnosticism. FlashOverlap utilizes a novel signaling mechanism to identify tile-wise data dependency without interrupting the computation process, and reorders data to contiguous addresses, enabling communication by simply calling NCCL APIs. Experiments show that such a lightweight design achieves up to 1.65x speedup, outperforming existing works in most cases.