Abstract:We present Pareto Q-Learning with Reward Machines (PQLRM), a multi-objective reinforcement learning algorithm for tasks whose reward structure is specified by a set of reward machines (RMs). PQLRM combines Pareto Q-Learning (PQL), which maintains sets of vector-valued Q-estimates to approximate the Pareto front, with enhancements from Q-Learning with Reward Machines (QRM), which exploits the factored automaton structure of the reward signal. This yields a multi-policy algorithm that remains sample-efficient under non-Markovian, RM-encoded rewards. Experimental trials show that PQLRM converges faster than a naive PQL baseline applied to the cross-product MDP and can synthesize Pareto-optimal policies that QRM cannot.




Abstract:History eXplanation based on Predicates (HXP), studies the behavior of a Reinforcement Learning (RL) agent in a sequence of agent's interactions with the environment (a history), through the prism of an arbitrary predicate. To this end, an action importance score is computed for each action in the history. The explanation consists in displaying the most important actions to the user. As the calculation of an action's importance is #W[1]-hard, it is necessary for long histories to approximate the scores, at the expense of their quality. We therefore propose a new HXP method, called Backward-HXP, to provide explanations for these histories without having to approximate scores. Experiments show the ability of B-HXP to summarise long histories.