Abstract:In this work we study the Best Policy Identification (BPI) problem in online, tabular Reinforcement Learning. This is an active sequential hypothesis testing problem in which the learner's objective is to identify an optimal policy in a Markov Decision Process (MDP) with high confidence, while minimizing the expected sample complexity to do so. We consider an online setting with deterministic rewards, where the agent must strategically navigate through the MDP in order to effectively explore. Previous works in the literature have provided asymptotically optimal methods for BPI, such as the Navigate and Stop (NaS) algorithm and its variants, however existing analysis remains asymptotic. In this work, we fill that gap by providing the first non-asymptotic sample complexity guarantees for NaS, showing that its sample complexity depends not only on the characteristic time, but also on the connectivity of the underlying MDP, the curvature of the optimal characteristic time, and other instance-dependent quantities. We identify these additional attributes and make explicit their contributions to the overall sample complexity.
Abstract:Preference feedback, in the form of pairwise comparisons rather than scalar scores, has seen increasing use in applications such as human-, laboratory-, and expert-in-the-loop design, as well as scientific discovery. We propose a Thompson Sampling (TS) approach to Bayesian optimization with preferential feedback that models comparisons using a monotone link on latent utility differences and leverages the dueling kernel induced by a base kernel. We provide a finite-time analysis showing that the performance of the proposed method matches that of standard TS for conventional Bayesian optimization with scalar feedback. The analysis exploits the anchor invariance of TS for challenger selection and introduces a double-TS pairing variant. We also demonstrate the performance of the method on both synthetic and real-world examples.