This paper concerns SLAM and exploration for a swarm of nano-UAVs. The laser range finder-based tinySLAM algorithm is used to build maps of the environment. The maps are synchronized using an iterative closest point algorithm. The UAVs then explore the map by steering to points selected by a modified dynamic coverage algorithm, for which we prove a stability result. Both algorithms inform each other, allowing the UAVs to map out new areas of the environment and move into them for exploration. Experimental findings using the nano-UAV Crazyflie 2.1 platform are presented. A key challenge is to implement all algorithms on the hardware limited experimental platform.
In this paper, we consider the problem of a swarm traveling between two points as fast as possible in an unknown environment cluttered with obstacles. Potential applications include search-and-rescue operations where damaged environments are typical. We present swarm generalizations, called SwarmCom, SwarmBug1, and SwarmBug2, of the classical path generation algorithms Com, Bug1, and Bug2. These algorithms were developed for unknown environments and require low computational power and memory storage, thereby freeing up resources for other tasks. We show the upper bound of the worst-case travel time for the first agent in the swarm to reach the target point for SwarmBug1. For SwarmBug2, we show that the algorithm underperforms in terms of worst-case travel time compared to SwarmBug1. For SwarmCom, we show that there exists a trivial scene for which the algorithm will not halt, and it thus has no performance guarantees. Moreover, by comparing the upper bound of the travel time for SwarmBug1 with a universal lower bound for any path generation algorithm, it is shown that in the limit when the number of agents in the swarm approaches infinity, no other algorithm has strictly better worst-case performance than SwarmBug1 and the universal lower bound is tight.