Abstract:Modern audio-visual media rely on compact representations for efficient storage and transmission, whereas realistic digital touch still depends on high-resolution tactile recordings. Existing approaches for representing tactile signals constrain manipulation and limit the generation of new content. Here, we introduce two compact representations, spectral beta and spectral slope, that capture the temporal spectral structure of finger-surface friction signals while preserving perceptually relevant information. Spectral beta models spectral skewness using a two-parameter beta distribution, whereas spectral slope approximates the spectrum with an asymmetric bandpass filter defined by low- and high-pass orders. We evaluated these representations in a perceptual study with 14 participants using five virtual textures rendered on a friction-modulation display and compared them with physical textures and high-fidelity reproductions of recorded signals. Spectral beta achieved perceptual similarity ratings comparable to those of the original high-fidelity reproductions. Regression analysis further showed that matching spectral energy across nine critical frequency bands was the strongest predictor of perceived realism. Together, these findings suggest that tactile texture perception depends primarily on fundamental temporal spectral patterns and that modeling these patterns is sufficient for perceptually realistic rendering. These results establish an efficient and scalable framework for haptic compression, communication, and synthetic texture generation.
Abstract:The growing demand for natural interactions with technology underscores the importance of achieving realistic touch sensations in digital environments. Realizing this goal highly depends on comprehensive databases of finger-surface interactions, which need further development. Here, we present SENS3, an extensive open-access repository of multisensory data acquired from fifty surfaces when two participants explored them with their fingertips through static contact, pressing, tapping, and sliding. SENS3 encompasses high-fidelity visual, audio, and haptic information recorded during these interactions, including videos, sounds, contact forces, torques, positions, accelerations, skin temperature, heat flux, and surface photographs. Additionally, it incorporates thirteen participants' psychophysical sensation ratings while exploring these surfaces freely. We anticipate that SENS3 will be valuable for advancing multisensory texture rendering, user experience development, and touch sensing in robotics.