Abstract:Zero-shot video moment retrieval aims to overcome the limitations of traditional approaches that require large-scale datasets annotated with text and its relevant temporal spans. Despite advances in pre-trained vision-language models and multimodal large language models, existing ZMR methods still heavily depend on query-to-video content similarity, making them vulnerable to modality and language-style gaps. These gaps lead to unreliable span proposals and unstable moment retrieval results. To address this issue, we propose Self-Similarity-based Moment Proposal and Scoring that instead exploits intrinsic relationships within videos, enabling robust span generation and scoring. By deriving self-similarity only from the video content, we circumvent the noisy and mismatched patterns of query-frame or query-caption similarities, thereby mitigating both modality and language-style gaps. Furthermore, we introduce a query-aware MLLM-based reasoning stage to further sharpen alignment between text and video. Extensive experiments demonstrate that Self-SiMS achieves state-of-the-art performance across ZMR benchmarks.
Abstract:Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity. However, when supervision is limited to sparse input views, 3DGS tends to overfit to the observed images and generalize poorly to unseen viewpoints. We address this challenge from the perspective of flat minima (FM) optimization, which seeks solutions that remain stable under small parameter perturbations. Viewing Gaussian parameters as trainable weights, we adapt FM principles to the geometric and dynamic nature of 3DGS with a lightweight training framework. Our method regularizes optimization with controlled Gaussian perturbations that account for each Gaussian's anisotropy and the training progress, preserving fine details while improving robustness to sparse-view overfitting. To further stabilize this flat minima optimization process, we introduce periodic reinitialization, which temporarily returns non-positional parameters to their initial states for a short window. Together, these techniques integrate seamlessly into existing 3DGS pipelines without architectural changes. Experiments on LLFF and Mip-NeRF360 datasets demonstrate improved quantitative metrics and perceptual quality under sparse-view supervision, producing reconstructions that are sharper, more stable, and better generalized to novel viewpoints.
Abstract:Typical video object-centric learning (VOCL) approaches employ slot-based frameworks that rely on reconstruction-driven encoder-decoder architectures, where learning is mediated by two spatial maps: attention maps from the encoder and object maps from the decoder. As these two distinct maps exhibit different properties, a recent dense alignment strategy attempted to reconcile this discrepancy by enforcing agreement across all spatio-temporal patches via contrastive learning. However, this indiscriminate alignment inadvertently propagates the inherent weaknesses of each module, such as noisy encoder predictions and blurred decoder boundaries. Moreover, computing dense similarities across all pairs incurs a computational cost quadratic in the total number of spatio-temporal patches, severely limiting scalability. Motivated by this, we propose Selective Synergistic Learning (SSync). Instead of exhaustive patch-to-patch alignment, SSync prevents error propagation by selectively distilling only the most reliable cues: leveraging the encoder strictly for boundary refinement and the decoder for interior denoising. This is realized via a pseudo-labeling with linear complexity, eliminating the need for quadratic spatial comparisons. Also, to prevent the reinforcement of architectural biases like slot redundancy, we introduce a transitive pseudo-label merging that consolidates overlapping slots based on spatio-temporal activation consistency. Extensive studies demonstrate that SSync improves decomposition quality and serves as a versatile, plug-and-play module while also exhibiting exceptional robustness to slot configurations. Code is available at github.com/wjun0830/SSync.
Abstract:Modern GANs often introduce adversarial supervision on intermediate generator outputs and interpret the resulting multi-stage synthesis as coarse-to-fine hierarchical generation. In this work, we challenge this interpretation. We argue that standard scale-wise adversarial supervision does not construct a proper coarse-to-fine hierarchy: each intermediate image is independently pushed toward the real distribution at its own resolution, but this scale-wise realism does not ensure that outputs across stages represent the identical generated sample. Moreover, the scale-specific image produced at each stage is not used as an explicit refinement target for the subsequent stage. Therefore, its adversarial loss can improve a scale-specific output without constraining later stages to preserve the same sample trajectory, allowing them to move toward a different sample rather than refine the previous output. We refer to this problem as a cross-scale trajectory misalignment problem. To resolve it, we propose CAT, a Cross-scale Aligned Transformer for multi-scale adversarial generation. CAT keeps the discriminator scale-wise, so each intermediate output is evaluated at its own resolution, while adding a simple generator-side consistency regularization that aligns intermediate outputs with the final output. On class-conditional ImageNet-256, CAT-H/2 achieves an FID-50K of 1.56 with one-step inference after only 60 training epochs, outperforming strong one-step GAN and diffusion/flow baselines.
Abstract:3D Single Object Tracking (3D-SOT) aims to localize a target object across a sequence of LiDAR point clouds, given its 3D bounding box in the first frame. Recent methods have adopted a memory-based approach to utilize previously observed features of the target object, but remain limited to only a few recent frames. This work reveals that their temporal capacity is fundamentally constrained to short-term context due to severe temporal feature inconsistency and excessive memory overhead. To this end, we propose a robust long-term 3D-SOT framework, ChronoTrack, which preserves the temporal feature consistency while efficiently aggregating the diverse target features via long-term memory. Based on a compact set of learnable memory tokens, ChronoTrack leverages long-term information through two complementary objectives: a temporal consistency loss and a memory cycle consistency loss. The former enforces feature alignment across frames, alleviating temporal drift and improving the reliability of proposed long-term memory. In parallel, the latter encourages each token to encode diverse and discriminative target representations observed throughout the sequence via memory-point-memory cyclic walks. As a result, ChronoTrack achieves new state-of-the-art performance on multiple 3D-SOT benchmarks, demonstrating its effectiveness in long-term target modeling with compact memory while running at real-time speed of 42 FPS on a single RTX 4090 GPU. The code is available at https://github.com/ujaejoon/ChronoTrack
Abstract:Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available at https://github.com/kangrnin/PDF-GS.
Abstract:Video Object-Centric Learning seeks to decompose raw videos into a small set of object slots, but existing slot-attention models often suffer from severe over-fragmentation. This is because the model is implicitly encouraged to occupy all slots to minimize the reconstruction objective, thereby representing a single object with multiple redundant slots. We tackle this limitation with a reconstruction-guided slot curriculum (SlotCurri). Training starts with only a few coarse slots and progressively allocates new slots where reconstruction error remains high, thus expanding capacity only where it is needed and preventing fragmentation from the outset. Yet, during slot expansion, meaningful sub-parts can emerge only if coarse-level semantics are already well separated; however, with a small initial slot budget and an MSE objective, semantic boundaries remain blurry. Therefore, we augment MSE with a structure-aware loss that preserves local contrast and edge information to encourage each slot to sharpen its semantic boundaries. Lastly, we propose a cyclic inference that rolls slots forward and then backward through the frame sequence, producing temporally consistent object representations even in the earliest frames. All combined, SlotCurri addresses object over-fragmentation by allocating representational capacity where reconstruction fails, further enhanced by structural cues and cyclic inference. Notable FG-ARI gains of +6.8 on YouTube-VIS and +8.3 on MOVi-C validate the effectiveness of SlotCurri. Our code is available at github.com/wjun0830/SlotCurri.
Abstract:A sliding-window inference strategy is commonly adopted in recent training-free open-vocabulary semantic segmentation methods to overcome limitation of the CLIP in processing high-resolution images. However, this approach introduces a new challenge: each window is processed independently, leading to semantic discrepancy across windows. To address this issue, we propose Global-Local Aligned CLIP~(GLA-CLIP), a framework that facilitates comprehensive information exchange across windows. Rather than limiting attention to tokens within individual windows, GLA-CLIP extends key-value tokens to incorporate contextual cues from all windows. Nevertheless, we observe a window bias: outer-window tokens are less likely to be attended, since query features are produced through interactions within the inner window patches, thereby lacking semantic grounding beyond their local context. To mitigate this, we introduce a proxy anchor, constructed by aggregating tokens highly similar to the given query from all windows, which provides a unified semantic reference for measuring similarity across both inner- and outer-window patches. Furthermore, we propose a dynamic normalization scheme that adjusts attention strength according to object scale by dynamically scaling and thresholding the attention map to cope with small-object scenarios. Moreover, GLA-CLIP can be equipped on existing methods and broad their receptive field. Extensive experiments validate the effectiveness of GLA-CLIP in enhancing training-free open-vocabulary semantic segmentation performance. Code is available at https://github.com/2btlFe/GLA-CLIP.
Abstract:Diffusion models are a strong backbone for visual generation, but their inherently sequential denoising process leads to slow inference. Previous methods accelerate sampling by caching and reusing intermediate outputs based on feature distances between adjacent timesteps. However, existing caching strategies typically rely on raw feature differences that entangle content and noise. This design overlooks spectral evolution, where low-frequency structure appears early and high-frequency detail is refined later. We introduce Spectral-Evolution-Aware Cache (SeaCache), a training-free cache schedule that bases reuse decisions on a spectrally aligned representation. Through theoretical and empirical analysis, we derive a Spectral-Evolution-Aware (SEA) filter that preserves content-relevant components while suppressing noise. Employing SEA-filtered input features to estimate redundancy leads to dynamic schedules that adapt to content while respecting the spectral priors underlying the diffusion model. Extensive experiments on diverse visual generative models and the baselines show that SeaCache achieves state-of-the-art latency-quality trade-offs.
Abstract:Unsupervised object-centric learning models, particularly slot-based architectures, have shown great promise in decomposing complex scenes. However, their reliance on reconstruction-based training creates a fundamental conflict between the sharp, high-frequency attention maps of the encoder and the spatially consistent but blurry reconstruction maps of the decoder. We identify that this discrepancy gives rise to a vicious cycle: the noisy feature map from the encoder forces the decoder to average over possibilities and produce even blurrier outputs, while the gradient computed from blurry reconstruction maps lacks high-frequency details necessary to supervise encoder features. To break this cycle, we introduce Synergistic Representation Learning (SRL) that establishes a virtuous cycle where the encoder and decoder mutually refine one another. SRL leverages the encoder's sharpness to deblur the semantic boundary within the decoder output, while exploiting the decoder's spatial consistency to denoise the encoder's features. This mutual refinement process is stabilized by a warm-up phase with a slot regularization objective that initially allocates distinct entities per slot. By bridging the representational gap between the encoder and decoder, SRL achieves state-of-the-art results on video object-centric learning benchmarks. Codes are available at https://github.com/hynnsk/SRL.