This study presents a high-accuracy, efficient, and physically induced method for 3D point cloud registration, which is the core of many important 3D vision problems. In contrast to existing physics-based methods that merely consider spatial point information and ignore surface geometry, we explore geometry aware rigid-body dynamics to regulate the particle (point) motion, which results in more precise and robust registration. Our proposed method consists of four major modules. First, we leverage the graph signal processing (GSP) framework to define a new signature, (i.e., point response intensity for each point), by which we succeed in describing the local surface variation, resampling keypoints, and distinguishing different particles. Then, to address the shortcomings of current physics-based approaches that are sensitive to outliers, we accommodate the defined point response intensity to median absolute deviation (MAD) in robust statistics and adopt the X84 principle for adaptive outlier depression, ensuring a robust and stable registration. Subsequently, we propose a novel geometric invariant under rigid transformations to incorporate higher-order features of point clouds, which is further embedded for force modeling to guide the correspondence between pairwise scans credibly. Finally, we introduce an adaptive simulated annealing (ASA) method to search for the global optimum and substantially accelerate the registration process. We perform comprehensive experiments to evaluate the proposed method on various datasets captured from range scanners to LiDAR. Results demonstrate that our proposed method outperforms representative state-of-the-art approaches in terms of accuracy and is more suitable for registering large-scale point clouds. Furthermore, it is considerably faster and more robust than most competitors.
Event cameras are bio-inspired cameras which can measure the change of intensity asynchronously with high temporal resolution. One of the event cameras' advantages is that they do not suffer from motion blur when recording high-speed scenes. In this paper, we formulate the deblurring task on traditional cameras directed by events to be a residual learning one, and we propose corresponding network architectures for effective learning of deblurring and high frame rate video generation tasks. We first train a modified U-Net network to restore a sharp image from a blurry image using corresponding events. Then we train another similar network with different downsampling blocks to generate high frame rate video using the restored sharp image and events. Experiment results show that our method can restore sharper images and videos than state-of-the-art methods.