Abstract:Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically altered, or impractical to visit. Interactive acoustic synthesis requires real-time convolution of input signals with a set of synthesis filters that model the space-time acoustic response of the space. The acoustics in concert halls and HWS are both characterized by a long reverberation time, resulting in synthesis filters containing many filter taps. As a result, the convolution process can be computationally demanding, introducing significant latency that limits the real-time interactivity of the auralization system. In this paper, the implementation of a real-time multichannel loudspeaker-based auralization system is presented. This system is capable of synthesizing the acoustics of highly reverberant spaces in real-time using GPU-acceleration. A comparison between traditional CPU-based convolution and GPU-accelerated convolution is presented, showing that the latter can achieve real-time performance with significantly lower latency. Additionally, the system integrates acoustic synthesis with acoustic feedback cancellation on the GPU, creating a unified loudspeaker-based auralization framework that minimizes processing latency.
Abstract:The localization of acoustic reflectors is a fundamental component in various applications, including room acoustics analysis, sound source localization, and acoustic scene analysis. Time Delay Estimation (TDE) is essential for determining the position of reflectors relative to a sensor array. Traditional TDE algorithms generally yield time delays that are integer multiples of the operating sampling period, potentially lacking sufficient time resolution. To achieve subsample TDE accuracy, various interpolation methods, including parabolic, Gaussian, frequency, and sinc interpolation, have been proposed. This paper presents a comprehensive study on time delay interpolation to achieve subsample accuracy for acoustic reflector localization in reverberant conditions. We derive the Whittaker-Shannon interpolation formula from the previously proposed sinc interpolation in the context of short-time windowed TDE for acoustic reflector localization. Simulations show that sinc and Whittaker-Shannon interpolation outperform existing methods in terms of time delay error and positional error for critically sampled and band-limited reflections. Performance is evaluated on real-world measurements from the MYRiAD dataset, showing that sinc and Whittaker-Shannon interpolation consistently provide reliable performance across different sensor-source pairs and loudspeaker positions. These results can enhance the precision of acoustic reflector localization systems, vital for applications such as room acoustics analysis, sound source localization, and acoustic scene analysis.