Deep learning-based approaches for generating novel drug molecules with specific properties have gained a lot of interest in the last years. Recent studies have demonstrated promising performance for string-based generation of novel molecules utilizing reinforcement learning. In this paper, we develop a unified framework for using reinforcement learning for de novo drug design, wherein we systematically study various on- and off-policy reinforcement learning algorithms and replay buffers to learn an RNN-based policy to generate novel molecules predicted to be active against the dopamine receptor DRD2. Our findings suggest that it is advantageous to use at least both top-scoring and low-scoring molecules for updating the policy when structural diversity is essential. Using all generated molecules at an iteration seems to enhance performance stability for on-policy algorithms. In addition, when replaying high, intermediate, and low-scoring molecules, off-policy algorithms display the potential of improving the structural diversity and number of active molecules generated, but possibly at the cost of a longer exploration phase. Our work provides an open-source framework enabling researchers to investigate various reinforcement learning methods for de novo drug design.
Recent developments in artificial intelligence and automation could potentially enable a new drug design paradigm: autonomous drug design. Under this paradigm, generative models provide suggestions on thousands of molecules with specific properties. However, since only a limited number of molecules can be synthesized and tested, an obvious challenge is how to efficiently select these. We formulate this task as a contextual stochastic multi-armed bandit problem with multiple plays and volatile arms. Then, to solve it, we extend previous work on multi-armed bandits to reflect this setting, and compare our solution with random sampling, greedy selection and decaying-epsilon-greedy selection. To investigate how the different selection strategies affect the cumulative reward and the diversity of the selections, we simulate the drug design process. According to the simulation results, our approach has the potential for better exploring and exploiting the chemical space for autonomous drug design.