Abstract:Large language models are increasingly explored as AI tutors, yet deploying them in K-12 settings raises concerns around privacy, cost, and reliance on proprietary models. Small language models (SLMs) offer a promising alternative, but selecting the right model for a specific educational context remains difficult, particularly when the target domain, such as block-based programming, is largely absent from model training data. We introduce CSTutorBench, a benchmark for evaluating language models as CS tutors in VEX VR, a block-based robotics environment. The benchmark comprises 17 scenario-based questions scored against a pedagogical rubric grounded in established tutoring and feedback research, with a human-in-the-loop LLM-as-judge pipeline for evaluation. Preliminary findings across 11 models (4B-120B parameters) reveal that models perform well on surface-level criteria such as vocabulary and tone but struggle with deeper pedagogical behaviors, particularly avoiding answer leakage and engaging with student debugging histories. In our sample, model family and instruction-tuning approach appear to be better predictors of tutoring quality than parameter count alone, though the small number of models limits the strength of this conclusion. A targeted prompt revision grounded in recent educational prompt engineering research improved scores for 10 of 11 models. These results underscore the value of context-specific, pedagogically grounded benchmarks for SLM selection in educational deployment.
Abstract:MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system automatically assesses the accuracy of participant observations, written in natural language, made during science learning activities that take place in Minecraft. We demonstrate our system working in real-time and describe a teacher support dashboard to showcase observations, both of which advance our previous work. We present the results of a study showing that MineObserver 2.0 improves over its predecessor both in perceived accuracy of the system's generated descriptions as well as in usefulness of the system's feedback. In future work we intend improve system-generated descriptions, give teachers more control and upgrade the system to perform continuous learning to more effectively and rapidly respond to novel observations made by learners.