We study the problem of ranking from crowdsourced pairwise comparisons. Answers to pairwise tasks are known to be affected by the position of items on the screen, however, previous models for aggregation of pairwise comparisons do not focus on modeling such kind of biases. We introduce a new aggregation model factorBT for pairwise comparisons, which accounts for certain factors of pairwise tasks that are known to be irrelevant to the result of comparisons but may affect workers' answers due to perceptual reasons. By modeling biases that influence workers, factorBT is able to reduce the effect of biased pairwise comparisons on the resulted ranking. Our empirical studies on real-world data sets showed that factorBT produces more accurate ranking from crowdsourced pairwise comparisons than previously established models.
This paper presents the key algorithmic techniques behind CatBoost, a new gradient boosting toolkit. Their combination leads to CatBoost outperforming other publicly available boosting implementations in terms of quality on a variety of datasets. Two critical algorithmic advances introduced in CatBoost are the implementation of ordered boosting, a permutation-driven alternative to the classic algorithm, and an innovative algorithm for processing categorical features. Both techniques were created to fight a prediction shift caused by a special kind of target leakage present in all currently existing implementations of gradient boosting algorithms. In this paper, we provide a detailed analysis of this problem and demonstrate that proposed algorithms solve it effectively, leading to excellent empirical results.
3D data is a valuable asset in the field of computer vision as it provides rich information about the full geometry of sensed objects and scenes. With the recent availability of large 3D datasets and the increase in computational power, it is today possible to consider applying deep learning to learn specific tasks on 3D data such as segmentation, recognition and correspondence. Depending on the considered 3D data representation, different challenges may be foreseen in using existent deep learning architectures. In this paper, we provide a comprehensive overview of various 3D data representations highlighting the difference between Euclidean and non-Euclidean ones. We also discuss how deep learning methods are applied on each representation, analyzing the challenges to overcome.
Skip-Gram Negative Sampling (SGNS) word embedding model, well known by its implementation in "word2vec" software, is usually optimized by stochastic gradient descent. However, the optimization of SGNS objective can be viewed as a problem of searching for a good matrix with the low-rank constraint. The most standard way to solve this type of problems is to apply Riemannian optimization framework to optimize the SGNS objective over the manifold of required low-rank matrices. In this paper, we propose an algorithm that optimizes SGNS objective using Riemannian optimization and demonstrates its superiority over popular competitors, such as the original method to train SGNS and SVD over SPPMI matrix.
Despite the growing importance of multilingual aspect of web search, no appropriate offline metrics to evaluate its quality are proposed so far. At the same time, personal language preferences can be regarded as intents of a query. This approach translates the multilingual search problem into a particular task of search diversification. Furthermore, the standard intent-aware approach could be adopted to build a diversified metric for multilingual search on the basis of a classical IR metric such as ERR. The intent-aware approach estimates user satisfaction under a user behavior model. We show however that the underlying user behavior models is not realistic in the multilingual case, and the produced intent-aware metric do not appropriately estimate the user satisfaction. We develop a novel approach to build intent-aware user behavior models, which overcome these limitations and convert to quality metrics that better correlate with standard online metrics of user satisfaction.
With the growth of user-generated content, we observe the constant rise of the number of companies, such as search engines, content aggregators, etc., that operate with tremendous amounts of web content not being the services hosting it. Thus, aiming to locate the most important content and promote it to the users, they face the need of estimating the current and predicting the future content popularity. In this paper, we approach the problem of video popularity prediction not from the side of a video hosting service, as done in all previous studies, but from the side of an operating company, which provides a popular video search service that aggregates content from different video hosting websites. We investigate video popularity prediction based on features from three primary sources available for a typical operating company: first, the content hosting provider may deliver its data via its API, second, the operating company makes use of its own search and browsing logs, third, the company crawls information about embeds of a video and links to a video page from publicly available resources on the Web. We show that video popularity prediction based on the embed and link data coupled with the internal search and browsing data significantly improves video popularity prediction based only on the data provided by the video hosting and can even adequately replace the API data in the cases when it is partly or completely unavailable.
Cold start problem in Collaborative Filtering can be solved by asking new users to rate a small seed set of representative items or by asking representative users to rate a new item. The question is how to build a seed set that can give enough preference information for making good recommendations. One of the most successful approaches, called Representative Based Matrix Factorization, is based on Maxvol algorithm. Unfortunately, this approach has one important limitation --- a seed set of a particular size requires a rating matrix factorization of fixed rank that should coincide with that size. This is not necessarily optimal in the general case. In the current paper, we introduce a fast algorithm for an analytical generalization of this approach that we call Rectangular Maxvol. It allows the rank of factorization to be lower than the required size of the seed set. Moreover, the paper includes the theoretical analysis of the method's error, the complexity analysis of the existing methods and the comparison to the state-of-the-art approaches.
We study the stochastic multi-armed bandit problem with non-equivalent multiple plays where, at each step, an agent chooses not only a set of arms, but also their order, which influences reward distribution. In several problem formulations with different assumptions, we provide lower bounds for regret with standard asymptotics $O(\log{t})$ but novel coefficients and provide optimal algorithms, thus proving that these bounds cannot be improved.