Abstract:We propose a control-theoretic framework for evolutionary clustering based on Mean Field Games (MFG). Moving beyond static or heuristic approaches, we formulate the problem as a population dynamics game governed by a coupled Hamilton-Jacobi-Bellman and Fokker-Planck system. Driven by a variational cost functional rather than predefined statistical shapes, this continuous-time formulation provides a flexible basis for non-parametric cluster evolution. To validate the framework, we analyze the setting of time-dependent Gaussian mixtures, showing that the MFG dynamics recover the trajectories of the classical Expectation-Maximization (EM) algorithm while ensuring mass conservation. Furthermore, we introduce time-averaged log-likelihood functionals to regularize temporal fluctuations. Numerical experiments illustrate the stability of our approach and suggest a path toward more general non-parametric clustering applications where traditional EM methods may face limitations.




Abstract:Finite mixture models are an important tool in the statistical analysis of data, for example in data clustering. The optimal parameters of a mixture model are usually computed by maximizing the log-likelihood functional via the Expectation-Maximization algorithm. We propose an alternative approach based on the theory of Mean Field Games, a class of differential games with an infinite number of agents. We show that the solution of a finite state space multi-population Mean Field Games system characterizes the critical points of the log-likelihood functional for a Bernoulli mixture. The approach is then generalized to mixture models of categorical distributions. Hence, the Mean Field Games approach provides a method to compute the parameters of the mixture model, and we show its application to some standard examples in cluster analysis.