Current trust and reputation models continue to have significant limitations, such as the inability to deal with agents constantly entering or exiting open multi-agent systems (open MAS), as well as continuously changing behaviors. Our study is based on CA, a previously proposed decentralized computational trust model from the trustee's point of view, inspired by synaptic plasticity and the formation of assemblies in the human brain. It is designed to meet the requirements of highly dynamic and open MAS, and its main difference with most conventional trust and reputation models is that the trustor does not select a trustee to delegate a task; instead, the trustee determines whether it is qualified to successfully execute it. We ran a series of simulations to compare CA model to FIRE, a well-established, decentralized trust and reputation model for open MAS under conditions of continuous trustee and trustor population replacement, as well as continuous change of trustees' abilities to perform tasks. The main finding is that FIRE is superior to changes in the trustee population, whereas CA is resilient to the trustor population changes. When the trustees switch performance profiles FIRE clearly outperforms despite the fact that both models' performances are significantly impacted by this environmental change. Findings lead us to conclude that learning to use the appropriate trust model, according to the dynamic conditions in effect could maximize the trustor's benefits.
Introduction: One of the most important tasks in the Emergency Department (ED) is to promptly identify the patients who will benefit from hospital admission. Machine Learning (ML) techniques show promise as diagnostic aids in healthcare. Material and methods: We investigated the following features seeking to investigate their performance in predicting hospital admission: serum levels of Urea, Creatinine, Lactate Dehydrogenase, Creatine Kinase, C-Reactive Protein, Complete Blood Count with differential, Activated Partial Thromboplastin Time, D Dimer, International Normalized Ratio, age, gender, triage disposition to ED unit and ambulance utilization. A total of 3,204 ED visits were analyzed. Results: The proposed algorithms generated models which demonstrated acceptable performance in predicting hospital admission of ED patients. The range of F-measure and ROC Area values of all eight evaluated algorithms were [0.679-0.708] and [0.734-0.774], respectively. Discussion: The main advantages of this tool include easy access, availability, yes/no result, and low cost. The clinical implications of our approach might facilitate a shift from traditional clinical decision-making to a more sophisticated model. Conclusion: Developing robust prognostic models with the utilization of common biomarkers is a project that might shape the future of emergency medicine. Our findings warrant confirmation with implementation in pragmatic ED trials.
The main objective of this work is to utilize state-of-the-art deep learning approaches for the identification of pulmonary embolism in CTPA-Scans for COVID-19 patients, provide an initial assessment of their performance and, ultimately, provide a fast-track prototype solution (system). We adopted and assessed some of the most popular convolutional neural network architectures through transfer learning approaches, to strive to combine good model accuracy with fast training. Additionally, we exploited one of the most popular one-stage object detection models for the localization (through object detection) of the pulmonary embolism regions-of-interests. The models of both approaches are trained on an original CTPA-Scan dataset, where we annotated of 673 CTPA-Scan images with 1,465 bounding boxes in total, highlighting pulmonary embolism regions-of-interests. We provide a brief assessment of some state-of-the-art image classification models by achieving validation accuracies of 91% in pulmonary embolism classification. Additionally, we achieved a precision of about 68% on average in the object detection model for the pulmonary embolism localization under 50% IoU threshold. For both approaches, we provide the entire training pipelines for future studies (step by step processes through source code). In this study, we present some of the most accurate and fast deep learning models for pulmonary embolism identification in CTPA-Scans images, through classification and localization (object detection) approaches for patients infected by COVID-19. We provide a fast-track solution (system) for the research community of the area, which combines both classification and object detection models for improving the precision of identifying pulmonary embolisms.
Agent based simulation of social organizations, via the investigation of agents' training and learning tactics and strategies, has been inspired by the ability of humans to learn from social environments which are rich in agents, interactions and partial or hidden information. Such richness is a source of complexity that an effective learner has to be able to navigate. This paper focuses on the investigation of the impact of the environmental complexity on the game playing-and-learning behavior of synthetic agents. We demonstrate our approach using two independent turn-based zero-sum games as the basis of forming social events which are characterized both by competition and cooperation. The paper's key highlight is that as the complexity of a social environment changes, an effective player has to adapt its learning and playing profile to maintain a given performance profile
We use decision trees to build a helpdesk agent reference network to facilitate the on-the-job advising of junior or less experienced staff on how to better address telecommunication customer fault reports. Such reports generate field measurements and remote measurements which, when coupled with location data and client attributes, and fused with organization-level statistics, can produce models of how support should be provided. Beyond decision support, these models can help identify staff who can act as advisors, based on the quality, consistency and predictability of dealing with complex troubleshooting reports. Advisor staff models are then used to guide less experienced staff in their decision making; thus, we advocate the deployment of a simple mechanism which exploits the availability of staff with a sound track record at the helpdesk to act as dormant tutors.
This paper focuses on preserving the privacy of sensitive pat-terns when inducing decision trees. We adopt a record aug-mentation approach for hiding sensitive classification rules in binary datasets. Such a hiding methodology is preferred over other heuristic solutions like output perturbation or crypto-graphic techniques - which restrict the usability of the data - since the raw data itself is readily available for public use. In this paper, we propose a look ahead approach using linear Diophantine equations in order to add the appropriate number of instances while minimally disturbing the initial entropy of the nodes.
This paper focuses on preserving the privacy of sensitive patterns when inducing decision trees. We adopt a record augmentation approach for hiding sensitive classification rules in binary datasets. Such a hiding methodology is preferred over other heuristic solutions like output perturbation or cryptographic techniques - which restrict the usability of the data - since the raw data itself is readily available for public use. We show some key lemmas which are related to the hiding process and we also demonstrate the methodology with an example and an indicative experiment using a prototype hiding tool.
This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the playing performance of the computer, their straightforward composition results in diluting what was earlier learned. This observation suggests that interaction cannot be easily distributed when one hopes to harness multiple human experts to develop a quality computer player. This is related to similar approaches in robot task learning and to classic approaches to human learning and reinforces the need to develop tools that facilitate the mix of human-based tuition and computer self-learning.