Abstract:We present first results from the use of XGBoost, a highly effective machine learning (ML) method, within the Bristol Betting Exchange (BBE), an open-source agent-based model (ABM) designed to simulate a contemporary sports-betting exchange with in-play betting during track-racing events such as horse races. We use the BBE ABM and its array of minimally-simple bettor-agents as a synthetic data generator which feeds into our XGBoost ML system, with the intention that XGBoost discovers profitable dynamic betting strategies by learning from the more profitable bets made by the BBE bettor-agents. After this XGBoost training, which results in one or more decision trees, a bettor-agent with a betting strategy determined by the XGBoost-learned decision tree(s) is added to the BBE ABM and made to bet on a sequence of races under various conditions and betting-market scenarios, with profitability serving as the primary metric of comparison and evaluation. Our initial findings presented here show that XGBoost trained in this way can indeed learn profitable betting strategies, and can generalise to learn strategies that outperform each of the set of strategies used for creation of the training data. To foster further research and enhancements, the complete version of our extended BBE, including the XGBoost integration, has been made freely available as an open-source release on GitHub.
Abstract:I describe the rationale for, and design of, an agent-based simulation model of a contemporary online sports-betting exchange: such exchanges, closely related to the exchange mechanisms at the heart of major financial markets, have revolutionized the gambling industry in the past 20 years, but gathering sufficiently large quantities of rich and temporally high-resolution data from real exchanges - i.e., the sort of data that is needed in large quantities for Deep Learning - is often very expensive, and sometimes simply impossible; this creates a need for a plausibly realistic synthetic data generator, which is what this simulation now provides. The simulator, named the "Bristol Betting Exchange" (BBE), is intended as a common platform, a data-source and experimental test-bed, for researchers studying the application of AI and machine learning (ML) techniques to issues arising in betting exchanges; and, as far as I have been able to determine, BBE is the first of its kind: a free open-source agent-based simulation model consisting not only of a sports-betting exchange, but also a minimal simulation model of racetrack sporting events (e.g., horse-races or car-races) about which bets may be made, and a population of simulated bettors who each form their own private evaluation of odds and place bets on the exchange before and - crucially - during the race itself (i.e., so-called "in-play" betting) and whose betting opinions change second-by-second as each race event unfolds. BBE is offered as a proof-of-concept system that enables the generation of large high-resolution data-sets for automated discovery or improvement of profitable strategies for betting on sporting events via the application of AI/ML and advanced data analytics techniques. This paper offers an extensive survey of relevant literature and explains the motivation and design of BBE, and presents brief illustrative results.
Abstract:We describe the implementation of and early results from a system that automatically composes picture-synched musical soundtracks for videos and movies. We use the phrase "picture-synched" to mean that the structure of the automatically composed music is determined by visual events in the input movie, i.e. the final music is synchronised to visual events and features such as cut transitions or within-shot key-frame events. Our system combines automated video analysis and computer-generated music-composition techniques to create unique soundtracks in response to the video input, and can be thought of as an initial step in creating a computerised replacement for a human composer writing music to fit the picture-locked edit of a movie. Working only from the video information in the movie, key features are extracted from the input video, using video analysis techniques, which are then fed into a machine-learning-based music generation tool, to compose a piece of music from scratch. The resulting soundtrack is tied to video features, such as scene transition markers and scene-level energy values, and is unique to the input video. Although the system we describe here is only a preliminary proof-of-concept, user evaluations of the output of the system have been positive.