Abstract:Automatic calibration of multi-camera systems, namely the accurate estimation of spatial extrinsic parameters, is fundamental for 3D reconstruction, panoramic perception, and multi-view data fusion. Existing methods typically rely on calibration targets, explicit geometric modeling, or task-specific neural networks. Such approaches often exhibit limited robustness and applicability in complex dynamic environments or online scenarios, making them difficult to deploy in practical applications. To address this, this paper proposes GMAC, a multi-camera extrinsic estimation framework based on the implicit geometric representations learned by multi-view reconstruction networks. GMAC models extrinsics as global variables constrained by the latent multi-view geometric structure and prunes and structurally reconfigures existing networks so that their latent features can directly support extrinsic prediction through a lightweight regression head, without requiring a completely new network design. Furthermore, GMAC jointly optimizes cross-view reprojection consistency and multi-view cycle consistency, ensuring geometric coherence across cameras while improving prediction accuracy and optimization stability. Experiments on both synthetic and real-world multi-camera datasets demonstrate that GMAC achieves accurate and stable extrinsic estimation without explicit 3D reconstruction or manual calibration, providing a new solution for efficient deployment and online calibration of multi-camera systems.
Abstract:Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems and high-resolution depth sensors, fusing large-scale multi-view depth observations into high-quality point clouds under strict real-time constraints remains challenging. Existing methods relying on voxel-based fusion, temporal accumulation, or global optimization suffer from high computational complexity, excessive memory usage, and limited scalability, failing to simultaneously achieve real-time performance, reconstruction quality, and multi-camera extensibility. We propose FUSE-Flow, a frame-wise, stateless, and linearly scalable point cloud streaming reconstruction framework. Each frame independently generates point cloud fragments, fused via two weights, measurement confidence and 3D distance consistency to suppress noise while preserving geometric details. For large-scale multi-camera efficiency, we introduce an adaptive spatial hashing-based weighted aggregation method: 3D space is adaptively partitioned by local point cloud density, representative points are selected per cell, and weighted fusion is performed to handle both sparse and dense regions. With GPU parallelization, FUSE-Flow achieves high-throughput, low-latency point cloud generation and fusion with linear complexity. Experiments demonstrate that the framework improves reconstruction stability and geometric fidelity in overlapping, depth-discontinuous, and dynamic scenes, while maintaining real-time frame rates on modern GPUs, verifying its effectiveness, robustness, and scalability.
Abstract:Real-time multi-camera 3D reconstruction is crucial for 3D perception, immersive interaction, and robotics. Existing methods struggle with multi-view fusion, camera extrinsic uncertainty, and scalability for large camera setups. We propose SPARK, a self-calibrating real-time multi-camera point cloud reconstruction framework that jointly handles point cloud fusion and extrinsic uncertainty. SPARK consists of: (1) a geometry-aware online extrinsic estimation module leveraging multi-view priors and enforcing cross-view and temporal consistency for stable self-calibration, and (2) a confidence-driven point cloud fusion strategy modeling depth reliability and visibility at pixel and point levels to suppress noise and view-dependent inconsistencies. By performing frame-wise fusion without accumulation, SPARK produces stable point clouds in dynamic scenes while scaling linearly with the number of cameras. Extensive experiments on real-world multi-camera systems show that SPARK outperforms existing approaches in extrinsic accuracy, geometric consistency, temporal stability, and real-time performance, demonstrating its effectiveness and scalability for large-scale multi-camera 3D reconstruction.