Abstract:We propose contrastive order learning (ConOrd), a contrastive learning framework for ordinal regression that integrates the strengths of contrastive learning and order learning. While contrastive learning effectively leverages all samples in a batch, it typically ignores the inherent ordering among rank labels. Conversely, order learning explicitly models label ordinality but often relies on local, margin-based comparisons, limiting its ability to capture global ordinal structure. ConOrd addresses these limitations by introducing a contrastive order loss with soft affinity and disparity weights based on rank differences, enabling fine-grained modeling of ordinal relationships across all sample pairs within a batch. Extensive experiments on a range of ordinal regression tasks, including facial age estimation, blind image quality assessment, and blind video quality assessment, demonstrate that ConOrd consistently achieves state-of-the-art performance and generalizes well across diverse ordinal regression scenarios. The source code is available at https://github.com/cwlee00/ConOrd.
Abstract:Rank estimation under label noise poses a fundamental challenge, as ordinal annotations often exhibit structured uncertainty rather than simple label corruption. In this paper, we reformulate rank estimation with noisy ordinal labels as a stochastic ordering problem, in which each instance is inherently associated with multiple plausible ranks instead of a single deterministic label. Based on this view, we propose stochastic order learning (SOL), a learning framework that captures ordinal label uncertainty and learns an embedding space through two complementary objectives: a discriminative loss that structures instance--centroid interactions and a stochastic order loss that enforces probabilistic ordering relations between instances. Extensive experiments across diverse datasets demonstrate that SOL enables reliable rank estimation under various types and levels of label noise. The source code is available at https://github.com/cwlee00/SOL.
Abstract:The Patent Trial and Appeal Board (PTAB) of the USPTO adjudicates thousands of ex parte appeals each year, requiring the integration of technical understanding and legal reasoning. While large language models (LLMs) are increasingly applied in patent and legal practice, their use has remained limited to lightweight tasks, with no established means of systematically evaluating their capacity for structured legal reasoning in the patent domain. In this work, we introduce PILOT-Bench, the first PTAB-centric benchmark that aligns PTAB decisions with USPTO patent data at the case-level and formalizes three IRAC-aligned classification tasks: Issue Type, Board Authorities, and Subdecision. We evaluate a diverse set of closed-source (commercial) and open-source LLMs and conduct analyses across multiple perspectives, including input-variation settings, model families, and error tendencies. Notably, on the Issue Type task, closed-source models consistently exceed 0.75 in Micro-F1 score, whereas the strongest open-source model (Qwen-8B) achieves performance around 0.56, highlighting a substantial gap in reasoning capabilities. PILOT-Bench establishes a foundation for the systematic evaluation of patent-domain legal reasoning and points toward future directions for improving LLMs through dataset design and model alignment. All data, code, and benchmark resources are available at https://github.com/TeamLab/pilot-bench.
Abstract:For click-based interactive segmentation methods, reducing the number of clicks required to obtain a desired segmentation result is essential. Although recent click-based methods yield decent segmentation results, we observe that substantial amount of clicks are required to segment elongated regions. To reduce the amount of user-effort required, we propose using lines instead of clicks for such cases. In this paper, an interactive segmentation algorithm which adaptively adopts either clicks or lines as input is proposed. Experimental results demonstrate that using lines can generate better segmentation results than clicks for several cases.
Abstract:In recent interactive segmentation algorithms, previous probability maps are used as network input to help predictions in the current segmentation round. However, despite the utilization of previous masks, useful information contained in the probability maps is not well propagated to the current predictions. In this paper, to overcome this limitation, we propose a novel and effective algorithm for click-based interactive image segmentation, called MFP, which attempts to make full use of probability maps. We first modulate previous probability maps to enhance their representations of user-specified objects. Then, we feed the modulated probability maps as additional input to the segmentation network. We implement the proposed MFP algorithm based on the ResNet-34, HRNet-18, and ViT-B backbones and assess the performance extensively on various datasets. It is demonstrated that MFP meaningfully outperforms the existing algorithms using identical backbones. The source codes are available at \href{https://github.com/cwlee00/MFP}{https://github.com/cwlee00/MFP}.