Abstract:The recognition of dynamic and social behavior in animals is fundamental for advancing ethology, ecology, medicine and neuroscience. Recent progress in deep learning has enabled automated behavior recognition from video, yet an accurate reconstruction of the three-dimensional (3D) pose and shape has not been integrated into this process. Especially for non-human primates, mesh-based tracking efforts lag behind those for other species, leaving pose descriptions restricted to sparse keypoints that are unable to fully capture the richness of action dynamics. To address this gap, we introduce the $\textbf{Big Ma}$ca$\textbf{Q}$ue 3D Motion and Animation Dataset ($\texttt{BigMaQ}$), a large-scale dataset comprising more than 750 scenes of interacting rhesus macaques with detailed 3D pose descriptions. Extending previous surface-based animal tracking methods, we construct subject-specific textured avatars by adapting a high-quality macaque template mesh to individual monkeys. This allows us to provide pose descriptions that are more accurate than previous state-of-the-art surface-based animal tracking methods. From the original dataset, we derive BigMaQ500, an action recognition benchmark that links surface-based pose vectors to single frames across multiple individual monkeys. By pairing features extracted from established image and video encoders with and without our pose descriptors, we demonstrate substantial improvements in mean average precision (mAP) when pose information is included. With these contributions, $\texttt{BigMaQ}$ establishes the first dataset that both integrates dynamic 3D pose-shape representations into the learning task of animal action recognition and provides a rich resource to advance the study of visual appearance, posture, and social interaction in non-human primates. The code and data are publicly available at https://martinivis.github.io/BigMaQ/ .




Abstract:High-level visual brain regions contain subareas in which neurons appear to respond more strongly to examples of a particular semantic category, like faces or bodies, rather than objects. However, recent work has shown that while this finding holds on average, some out-of-category stimuli also activate neurons in these regions. This may be due to visual features common among the preferred class also being present in other images. Here, we propose a deep-learning-based approach for visualizing these features. For each neuron, we identify relevant visual features driving its selectivity by modelling responses to images based on latent activations of a deep neural network. Given an out-of-category image which strongly activates the neuron, our method first identifies a reference image from the preferred category yielding a similar feature activation pattern. We then backpropagate latent activations of both images to the pixel level, while enhancing the identified shared dimensions and attenuating non-shared features. The procedure highlights image regions containing shared features driving responses of the model neuron. We apply the algorithm to novel recordings from body-selective regions in macaque IT cortex in order to understand why some images of objects excite these neurons. Visualizations reveal object parts which resemble parts of a macaque body, shedding light on neural preference of these objects.