Abstract:LLM agents now perform strongly in software engineering, deep research, GUI automation, and various other applications, while recent agent scaffolds and models are increasingly integrating these capabilities into unified systems. Yet, most evaluations still test these capabilities in isolation, which leaves a gap for more diverse use cases that require agents to combine different capabilities. We introduce CocoaBench, a benchmark for unified digital agents built from human-designed, long-horizon tasks that require flexible composition of vision, search, and coding. Tasks are specified only by an instruction and an automatic evaluation function over the final output, enabling reliable and scalable evaluation across diverse agent infrastructures. We also present CocoaAgent, a lightweight shared scaffold for controlled comparison across model backbones. Experiments show that current agents remain far from reliable on CocoaBench, with the best evaluated system achieving only 45.1% success rate. Our analysis further points to substantial room for improvement in reasoning and planning, tool use and execution, and visual grounding.
Abstract:Simulating how organized groups (e.g., corporations) make decisions (e.g., responding to a competitor's move) is essential for understanding real-world dynamics and could benefit relevant applications (e.g., market prediction). In this paper, we formalize this problem as a concrete research platform for group behavior understanding, providing: (1) a task definition with benchmark and evaluation criteria, (2) a structured analytical framework with a corresponding algorithm, and (3) detailed temporal and cross-group analysis. Specifically, we propose Organized Group Behavior Simulation, a task that models organized groups as collective entities from a practical perspective: given a group facing a particular situation (e.g., AI Boom), predict the decision it would take. To support this task, we present GROVE (GRoup Organizational BehaVior Evaluation), a benchmark covering 44 entities with 8,052 real-world context-decision pairs collected from Wikipedia and TechCrunch across 9 domains, with an end-to-end evaluation protocol assessing consistency, initiative, scope, magnitude, and horizon. Beyond straightforward prompting pipelines, we propose a structured analytical framework that converts collective decision-making events into an interpretable, adaptive, and traceable behavioral model, achieving stronger performance than summarization- and retrieval-based baselines. It further introduces an adapter mechanism for time-aware evolution and group-aware transfer, and traceable evidence nodes grounding each decision rule in originating historical events. Our analysis reveals temporal behavioral drift within individual groups, which the time-aware adapter effectively captures for stronger prediction, and structured cross-group similarity that enables knowledge transfer for data-scarce organizations.
Abstract:Tokens serve as the basic units of representation in DNA language models (DNALMs), yet their design remains underexplored. Unlike natural language, DNA lacks inherent token boundaries or predefined compositional rules, making tokenization a fundamental modeling decision rather than a naturally specified one. While existing approaches like byte-pair encoding (BPE) excel at capturing token structures that reflect human-generated linguistic regularities, DNA is organized by biological function and evolutionary constraint rather than linguistic convention. We argue that DNA tokenization should prioritize functional sequence patterns like regulatory motifs-short, recurring segments under evolutionary constraint and typically preserved across species. We incorporate evolutionary information directly into the tokenization process through EvoLen, a tokenizer that combines evolutionary stratification with length-aware decoding to better preserve motif-scale functional sequence units. EvoLen uses cross-species evolutionary signals to group DNA sequences, trains separate BPE tokenizers on each group, merges the resulting vocabularies via a rule prioritizing preserved patterns, and applies length-aware decoding with dynamic programming. Through controlled experiments, EvoLen improves the preservation of functional sequence patterns, differentiation across genomic contexts, and alignment with evolutionary constraint, while matching or outperforming standard BPE across diverse DNALM benchmarks. These results demonstrate that tokenization introduces a critical inductive bias and that incorporating evolutionary information yields more biologically meaningful and interpretable sequence representations.
Abstract:A widely held hypothesis for why generative recommendation (GR) models outperform conventional item ID-based models is that they generalize better. However, there is few systematic way to verify this hypothesis beyond a superficial comparison of overall performance. To address this gap, we categorize each data instance based on the specific capability required for a correct prediction: either memorization (reusing item transition patterns observed during training) or generalization (composing known patterns to predict unseen item transitions). Extensive experiments show that GR models perform better on instances that require generalization, whereas item ID-based models perform better when memorization is more important. To explain this divergence, we shift the analysis from the item level to the token level and show that what appears to be item-level generalization often reduces to token-level memorization for GR models. Finally, we show that the two paradigms are complementary. We propose a simple memorization-aware indicator that adaptively combines them on a per-instance basis, leading to improved overall recommendation performance.
Abstract:Research Agents enable models to gather information from the web using tools to answer user queries, requiring them to dynamically interleave internal reasoning with tool use. While such capabilities can in principle be learned via reinforcement learning with verifiable rewards (RLVR), we observe that agents often exhibit poor exploration behaviors, including premature termination and biased tool usage. As a result, RLVR alone yields limited improvements. We propose SynPlanResearch-R1, a framework that synthesizes tool-use trajectories that encourage deeper exploration to shape exploration during cold-start supervised fine-tuning, providing a strong initialization for subsequent RL. Across seven multi-hop and open-web benchmarks, \framework improves performance by up to 6.0% on Qwen3-8B and 5.8% on Qwen3-4B backbones respectively compared to SOTA baselines. Further analyses of tool-use patterns and training dynamics compared to baselines shed light on the factors underlying these gains. Our code is publicly available at https://github.com/HansiZeng/syn-plan-research.
Abstract:Large reasoning models improve with more test-time computation, but often overthink, producing unnecessarily long chains-of-thought that raise cost without improving accuracy. Prior reinforcement learning approaches typically rely on a single outcome reward with trajectory-level length penalties, which cannot distinguish essential from redundant reasoning steps and therefore yield blunt compression. Although recent work incorporates step-level signals, such as offline pruning, supervised data construction, or verifier-based intermediate rewards, reasoning length is rarely treated as an explicit step-level optimization objective during RL. We propose Step-wise Adaptive Penalization (SWAP), a fine-grained framework that allocates length reduction across steps based on intrinsic contribution. We estimate step importance from the model's on-policy log-probability improvement toward the correct answer, then treat excess length as a penalty mass redistributed to penalize low-importance steps more heavily while preserving high-importance reasoning. We optimize with a unified outcome-process advantage within group-relative policy optimization. Extensive experiments demonstrate that SWAP reduces reasoning length by 64.3% on average while improving accuracy by 5.7% relative to the base model.
Abstract:Group Relative Policy Optimization (GRPO) is effective for training language models on complex reasoning. However, since the objective is defined relative to a group of sampled trajectories, extended deliberation can create more chances to realize relative gains, leading to inefficient reasoning and overthinking, and complicating the trade-off between correctness and rollout efficiency. Controlling this behavior is difficult in practice, considering (i) Length penalties are hard to calibrate because longer rollouts may reflect harder problems that require longer reasoning, penalizing tokens risks truncating useful reasoning along with redundant continuation; and (ii) supervision that directly indicates when to continue or stop is typically unavailable beyond final answer correctness. We propose Weakly Supervised GRPO (WS-GRPO), which improves rollout efficiency by converting terminal rewards into correctness-aware guidance over partial trajectories. Unlike global length penalties that are hard to calibrate, WS-GRPO trains a preference model from outcome-only correctness to produce prefix-level signals that indicate when additional continuation is beneficial. Thus, WS-GRPO supplies outcome-derived continue/stop guidance, reducing redundant deliberation while maintaining accuracy. We provide theoretical results and empirically show on reasoning benchmarks that WS-GRPO substantially reduces rollout length while remaining competitive with GRPO baselines.
Abstract:Multimodal Large Language Models (MLLMs) often exhibit significant modality preference, which is a tendency to favor one modality over another. Depending on the input, they may over-rely on linguistic priors relative to visual evidence, or conversely over-attend to visually salient but facts in textual contexts. Prior work has applied a uniform steering intensity to adjust the modality preference of MLLMs. However, strong steering can impair standard inference and increase error rates, whereas weak steering is often ineffective. In addition, because steering sensitivity varies substantially across multimodal instances, a single global strength is difficult to calibrate. To address this limitation with minimal disruption to inference, we introduce an instance-aware diagnostic metric that quantifies each modality's information contribution and reveals sample-specific susceptibility to steering. Building on these insights, we propose a scaling strategy that reduces steering for sensitive samples and a learnable module that infers scaling patterns, enabling instance-aware control of modality preference. Experimental results show that our instance-aware steering outperforms conventional steering in modulating modality preference, achieving effective adjustment while keeping generation error rates low.
Abstract:Modeling latent character states is crucial for consistent and engaging role-playing (RP) with large language models (LLMs). Yet, existing prompting-based approaches mainly capture surface actions, often failing to track the latent states that drive interaction. We revisit finite-state machines (FSMs), long used in game design to model state transitions. While effective in small, well-specified state spaces, traditional hand-crafted, rule-based FSMs struggle to adapt to the open-ended semantic space of RP. To address this, we introduce Codified Finite-State Machines (CFSMs), a framework that automatically codifies textual character profiles into FSMs using LLM-based coding. CFSMs extract key states and transitions directly from the profile, producing interpretable structures that enforce character consistency. To further capture uncertainty and variability, we extend CFSMs into Codified Probabilistic Finite-State Machines (CPFSMs), where transitions are modeled as probability distributions over states. Through both synthetic evaluations and real-world RP scenarios in established artifacts, we demonstrate that CFSM and CPFSM outperform generally applied baselines, verifying effectiveness not only in structured tasks but also in open-ended stochastic state exploration.
Abstract:Modern Large Language Models (LLMs) have shown rapid improvements in reasoning capabilities, driven largely by reinforcement learning (RL) with verifiable rewards. Here, we ask whether these LLMs can self-improve without the need for additional training. We identify two core challenges for such systems: (i) efficiently generating diverse, high-quality candidate solutions, and (ii) reliably selecting correct answers in the absence of ground-truth supervision. To address these challenges, we propose Test-time Recursive Thinking (TRT), an iterative self-improvement framework that conditions generation on rollout-specific strategies, accumulated knowledge, and self-generated verification signals. Using TRT, open-source models reach 100% accuracy on AIME-25/24, and on LiveCodeBench's most difficult problems, closed-source models improve by 10.4-14.8 percentage points without external feedback.