Recent advances in Multi-Object Tracking (MOT) have achieved remarkable success in short-term association within the decoupled tracking-by-detection online paradigm. However, long-term tracking still remains a challenging task. Although graph-based approaches can address this issue by modeling trajectories as a graph in the decoupled manner, their non-online nature poses obstacles for real-time applications. In this paper, we demonstrate that the trajectory graph is a directed acyclic graph, which can be represented by an object sequence arranged by frame and a binary adjacency matrix. It is a coincidence that the binary matrix matches the attention mask in the Transformer, and the object sequence serves exactly as a natural input sequence. Intuitively, we propose that a pure Transformer can naturally unify short- and long-term associations in a decoupled and online manner. Our experiments show that a classic Transformer architecture naturally suits the association problem and achieves a strong baseline compared to existing foundational methods across four datasets: DanceTrack, SportsMOT, MOT17, and MOT20, as well as superior generalizability in domain shift. Moreover, the decoupled property also enables efficient training and inference. This work pioneers a promising Transformer-based approach for the MOT task, and provides code to facilitate further research. https://github.com/chongweiliu/PuTR
3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density control might lead to sub-optimal results; it can sometimes yield noisy geometry and blurry artifacts due to prioritizing optimizing large Gaussians at the cost of adequately densifying smaller ones. To address this, we introduce AtomGS, consisting of Atomized Proliferation and Geometry-Guided Optimization. The Atomized Proliferation constrains ellipsoid Gaussians of various sizes into more uniform-sized Atom Gaussians. The strategy enhances the representation of areas with fine features by placing greater emphasis on densification in accordance with scene details. In addition, we proposed a Geometry-Guided Optimization approach that incorporates an Edge-Aware Normal Loss. This optimization method effectively smooths flat surfaces while preserving intricate details. Our evaluation shows that AtomGS outperforms existing state-of-the-art methods in rendering quality. Additionally, it achieves competitive accuracy in geometry reconstruction and offers a significant improvement in training speed over other SDF-based methods. More interactive demos can be found in our website (https://rongliu-leo.github.io/AtomGS/).
In this paper, we study an under-explored but important factor of diffusion generative models, i.e., the combinatorial complexity. Data samples are generally high-dimensional, and for various structured generation tasks, there are additional attributes which are combined to associate with data samples. We show that the space spanned by the combination of dimensions and attributes is insufficiently sampled by existing training scheme of diffusion generative models, causing degraded test time performance. We present a simple fix to this problem by constructing stochastic processes that fully exploit the combinatorial structures, hence the name ComboStoc. Using this simple strategy, we show that network training is significantly accelerated across diverse data modalities, including images and 3D structured shapes. Moreover, ComboStoc enables a new way of test time generation which uses insynchronized time steps for different dimensions and attributes, thus allowing for varying degrees of control over them.
Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). The quality of the cross field is essential for generating a quadrilateral mesh. In this paper, we propose a self-supervised neural representation of the cross field, named NeurCross, comprising two modules: one to fit the signed distance function (SDF) and another to predict the cross field. Unlike most existing approaches that operate directly on the given polygonal surface, NeurCross takes the SDF as a bridge to allow for SDF overfitting and the prediction of the cross field to proceed simultaneously. By utilizing a neural SDF, we achieve a smooth representation of the base surface, minimizing the impact of piecewise planar discretization and minor surface variations. Moreover, the principal curvatures and directions are fully encoded by the Hessian of the SDF, enabling the regularization of the overall cross field through minor adjustments to the SDF. Compared to state-of-the-art methods, NeurCross significantly improves the placement of singular points and the approximation accuracy between the input triangular surface and the output quad mesh, as demonstrated in the teaser figure.
Mamba, a recent selective structured state space model, performs excellently on long sequence modeling tasks. Mamba mitigates the modeling constraints of convolutional neural networks and offers advanced modeling capabilities similar to those of Transformers, through global receptive fields and dynamic weighting. Crucially, it achieves this without incurring the quadratic computational complexity typically associated with Transformers. Due to its advantages over the former two mainstream foundation models, Mamba exhibits great potential to be a visual foundation model. Researchers are actively applying Mamba to various computer vision tasks, leading to numerous emerging works. To help keep pace with the rapid advancements in computer vision, this paper aims to provide a comprehensive review of visual Mamba approaches. This paper begins by delineating the formulation of the original Mamba model. Subsequently, our review of visual Mamba delves into several representative backbone networks to elucidate the core insights of the visual Mamba. We then categorize related works using different modalities, including image, video, point cloud, multi-modal, and others. Specifically, for image applications, we further organize them into distinct tasks to facilitate a more structured discussion. Finally, we discuss the challenges and future research directions for visual Mamba, providing insights for future research in this quickly evolving area. A comprehensive list of visual Mamba models reviewed in this work is available at https://github.com/Ruixxxx/Awesome-Vision-Mamba-Models.
Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.
In mesh simplification, common requirements like accuracy, triangle quality, and feature alignment are often considered as a trade-off. Existing algorithms concentrate on just one or a few specific aspects of these requirements. For example, the well-known Quadric Error Metrics (QEM) approach prioritizes accuracy and can preserve strong feature lines/points as well but falls short in ensuring high triangle quality and may degrade weak features that are not as distinctive as strong ones. In this paper, we propose a smooth functional that simultaneously considers all of these requirements. The functional comprises a normal anisotropy term and a Centroidal Voronoi Tessellation (CVT) energy term, with the variables being a set of movable points lying on the surface. The former inherits the spirit of QEM but operates in a continuous setting, while the latter encourages even point distribution, allowing various surface metrics. We further introduce a decaying weight to automatically balance the two terms. We selected 100 CAD models from the ABC dataset, along with 21 organic models, to compare the existing mesh simplification algorithms with ours. Experimental results reveal an important observation: the introduction of a decaying weight effectively reduces the conflict between the two terms and enables the alignment of weak features. This distinctive feature sets our approach apart from most existing mesh simplification methods and demonstrates significant potential in shape understanding.
Graphical models, including Graph Neural Networks (GNNs) and Probabilistic Graphical Models (PGMs), have demonstrated their exceptional capabilities across numerous fields. These models necessitate effective uncertainty quantification to ensure reliable decision-making amid the challenges posed by model training discrepancies and unpredictable testing scenarios. This survey examines recent works that address uncertainty quantification within the model architectures, training, and inference of GNNs and PGMs. We aim to provide an overview of the current landscape of uncertainty in graphical models by organizing the recent methods into uncertainty representation and handling. By summarizing state-of-the-art methods, this survey seeks to deepen the understanding of uncertainty quantification in graphical models, thereby increasing their effectiveness and safety in critical applications.
Despite recent advances in reconstructing an organic model with the neural signed distance function (SDF), the high-fidelity reconstruction of a CAD model directly from low-quality unoriented point clouds remains a significant challenge. In this paper, we address this challenge based on the prior observation that the surface of a CAD model is generally composed of piecewise surface patches, each approximately developable even around the feature line. Our approach, named NeurCADRecon, is self-supervised, and its loss includes a developability term to encourage the Gaussian curvature toward 0 while ensuring fidelity to the input points. Noticing that the Gaussian curvature is non-zero at tip points, we introduce a double-trough curve to tolerate the existence of these tip points. Furthermore, we develop a dynamic sampling strategy to deal with situations where the given points are incomplete or too sparse. Since our resulting neural SDFs can clearly manifest sharp feature points/lines, one can easily extract the feature-aligned triangle mesh from the SDF and then decompose it into smooth surface patches, greatly reducing the difficulty of recovering the parametric CAD design. A comprehensive comparison with existing state-of-the-art methods shows the significant advantage of our approach in reconstructing faithful CAD shapes.
Large language models (LLMs) have demonstrated impressive performance and spurred numerous AI applications, in which role-playing agents (RPAs) are particularly popular, especially for fictional characters. The prerequisite for these RPAs lies in the capability of LLMs to understand characters from fictional works. Previous efforts have evaluated this capability via basic classification tasks or characteristic imitation, failing to capture the nuanced character understanding with LLMs. In this paper, we propose evaluating LLMs' character understanding capability via the character profiling task, i.e., summarizing character profiles from corresponding materials, a widely adopted yet understudied practice for RPA development. Specifically, we construct the CroSS dataset from literature experts and assess the generated profiles by comparing ground truth references and their applicability in downstream tasks. Our experiments, which cover various summarization methods and LLMs, have yielded promising results. These results strongly validate the character understanding capability of LLMs. We believe our constructed resource will promote further research in this field. Resources are available at https://github.com/Joanna0123/character_profiling.