Sign language is the window for people differently-abled to express their feelings as well as emotions. However, it remains challenging for people to learn sign language in a short time. To address this real-world challenge, in this work, we study the motion transfer system, which can transfer the user photo to the sign language video of specific words. In particular, the appearance content of the output video comes from the provided user image, while the motion of the video is extracted from the specified tutorial video. We observe two primary limitations in adopting the state-of-the-art motion transfer methods to sign language generation:(1) Existing motion transfer works ignore the prior geometrical knowledge of the human body. (2) The previous image animation methods only take image pairs as input in the training stage, which could not fully exploit the temporal information within videos. In an attempt to address the above-mentioned limitations, we propose Structure-aware Temporal Consistency Network (STCNet) to jointly optimize the prior structure of human with the temporal consistency for sign language video generation. There are two main contributions in this paper. (1) We harness a fine-grained skeleton detector to provide prior knowledge of the body keypoints. In this way, we ensure the keypoint movement in a valid range and make the model become more explainable and robust. (2) We introduce two cycle-consistency losses, i.e., short-term cycle loss and long-term cycle loss, which are conducted to assure the continuity of the generated video. We optimize the two losses and keypoint detector network in an end-to-end manner.
Over the past few years there has been major progress in the field of synthetic data generation using simulation based techniques. These methods use high-end graphics engines and physics-based ray-tracing rendering in order to represent the world in 3D and create highly realistic images. Datagen has specialized in the generation of high-quality 3D humans, realistic 3D environments and generation of realistic human motion. This technology has been developed into a data generation platform which we used for these experiments. This work demonstrates the use of synthetic photo-realistic in-cabin data to train a Driver Monitoring System that uses a lightweight neural network to detect whether the driver's hands are on the wheel. We demonstrate that when only a small amount of real data is available, synthetic data can be a simple way to boost performance. Moreover, we adopt the data-centric approach and show how performing error analysis and generating the missing edge-cases in our platform boosts performance. This showcases the ability of human-centric synthetic data to generalize well to the real world, and help train algorithms in computer vision settings where data from the target domain is scarce or hard to collect.
Remarkable progress has been achieved in synthesizing photo-realistic images with generative adversarial neural networks (GANs). Recently, GANs are utilized as the training sample generator when obtaining or storing real training data is expensive even infeasible. However, traditional GANs generated images are not as informative as the real training samples when being used to train deep neural networks. In this paper, we propose a novel method to synthesize Informative Training samples with GAN (IT-GAN). Specifically, we freeze a pre-trained GAN model and learn the informative latent vectors that corresponds to informative training samples. The synthesized images are required to preserve information for training deep neural networks rather than visual reality or fidelity. Experiments verify that the deep neural networks can learn faster and achieve better performance when being trained with our IT-GAN generated images. We also show that our method is a promising solution to dataset condensation problem.
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have any mechanism to constrain the generated material to a specific category or to control the coarse structure of the generated material, such as the exact brick layout on a brick wall. Furthermore, materials reconstructed from a single input photo commonly have artifacts and are generally not tileable, which limits their use in practical content creation pipelines. We propose TileGen, a generative model for SVBRDFs that is specific to a material category, always tileable, and optionally conditional on a provided input structure pattern. TileGen is a variant of StyleGAN whose architecture is modified to always produce tileable (periodic) material maps. In addition to the standard "style" latent code, TileGen can optionally take a condition image, giving a user direct control over the dominant spatial (and optionally color) features of the material. For example, in brick materials, the user can specify a brick layout and the brick color, or in leather materials, the locations of wrinkles and folds. Our inverse rendering approach can find a material perceptually matching a single target photograph by optimization. This reconstruction can also be conditional on a user-provided pattern. The resulting materials are tileable, can be larger than the target image, and are editable by varying the condition.
Adversarial examples represent a serious threat for deep neural networks in several application domains and a huge amount of work has been produced to investigate them and mitigate their effects. Nevertheless, no much work has been devoted to the generation of datasets specifically designed to evaluate the adversarial robustness of neural models. This paper presents CARLA-GeAR, a tool for the automatic generation of photo-realistic synthetic datasets that can be used for a systematic evaluation of the adversarial robustness of neural models against physical adversarial patches, as well as for comparing the performance of different adversarial defense/detection methods. The tool is built on the CARLA simulator, using its Python API, and allows the generation of datasets for several vision tasks in the context of autonomous driving. The adversarial patches included in the generated datasets are attached to billboards or the back of a truck and are crafted by using state-of-the-art white-box attack strategies to maximize the prediction error of the model under test. Finally, the paper presents an experimental study to evaluate the performance of some defense methods against such attacks, showing how the datasets generated with CARLA-GeAR might be used in future work as a benchmark for adversarial defense in the real world. All the code and datasets used in this paper are available at http://carlagear.retis.santannapisa.it.
The increasingly photorealistic sample quality of generative image models suggests their feasibility in applications beyond image generation. We present the Neural Photo Editor, an interface that leverages the power of generative neural networks to make large, semantically coherent changes to existing images. To tackle the challenge of achieving accurate reconstructions without loss of feature quality, we introduce the Introspective Adversarial Network, a novel hybridization of the VAE and GAN. Our model efficiently captures long-range dependencies through use of a computational block based on weight-shared dilated convolutions, and improves generalization performance with Orthogonal Regularization, a novel weight regularization method. We validate our contributions on CelebA, SVHN, and CIFAR-100, and produce samples and reconstructions with high visual fidelity.
Shoe tread impressions are one of the most common types of evidence left at crime scenes. However, the utility of such evidence is limited by the lack of databases of footwear impression patterns that cover the huge and growing number of distinct shoe models. We propose to address this gap by leveraging shoe tread photographs collected by online retailers. The core challenge is to predict the impression pattern from the shoe photograph since ground-truth impressions or 3D shapes of tread patterns are not available. We develop a model that performs intrinsic image decomposition (predicting depth, normal, albedo, and lighting) from a single tread photo. Our approach, which we term ShoeRinsics, combines domain adaptation and re-rendering losses in order to leverage a mix of fully supervised synthetic data and unsupervised retail image data. To validate model performance, we also collected a set of paired shoe-sole images and corresponding prints, and define a benchmarking protocol to quantify the accuracy of predicted impressions. On this benchmark, ShoeRinsics outperforms existing methods for depth prediction and synthetic-to-real domain adaptation.
Professional-grade software applications are powerful but complicated$-$expert users can achieve impressive results, but novices often struggle to complete even basic tasks. Photo editing is a prime example: after loading a photo, the user is confronted with an array of cryptic sliders like "clarity", "temp", and "highlights". An automatically generated suggestion could help, but there is no single "correct" edit for a given image$-$different experts may make very different aesthetic decisions when faced with the same image, and a single expert may make different choices depending on the intended use of the image (or on a whim). We therefore want a system that can propose multiple diverse, high-quality edits while also learning from and adapting to a user's aesthetic preferences. In this work, we develop a statistical model that meets these objectives. Our model builds on recent advances in neural network generative modeling and scalable inference, and uses hierarchical structure to learn editing patterns across many diverse users. Empirically, we find that our model outperforms other approaches on this challenging multimodal prediction task.
This research will proposed a new kind of relatively low cost autonomous UAV that will enable farmers to make just in time mosaics of aerial photo of their crop. These mosaics of aerial photo should be able to be produced with relatively low cost and within the 24 hours of acquisition constraint. The autonomous UAV will be equipped with payload management system specifically developed for rapid aerial mapping. As mentioned before turn around time is the key factor, so accuracy is not the main focus (not orthorectified aerial mapping). This system will also be equipped with special software to post process the aerial photos to produce the mosaic aerial photo map
Text-to-image generation intends to automatically produce a photo-realistic image, conditioned on a textual description. It can be potentially employed in the field of art creation, data augmentation, photo-editing, etc. Although many efforts have been dedicated to this task, it remains particularly challenging to generate believable, natural scenes. To facilitate the real-world applications of text-to-image synthesis, we focus on studying the following three issues: 1) How to ensure that generated samples are believable, realistic or natural? 2) How to exploit the latent space of the generator to edit a synthesized image? 3) How to improve the explainability of a text-to-image generation framework? In this work, we constructed two novel data sets (i.e., the Good & Bad bird and face data sets) consisting of successful as well as unsuccessful generated samples, according to strict criteria. To effectively and efficiently acquire high-quality images by increasing the probability of generating Good latent codes, we use a dedicated Good/Bad classifier for generated images. It is based on a pre-trained front end and fine-tuned on the basis of the proposed Good & Bad data set. After that, we present a novel algorithm which identifies semantically-understandable directions in the latent space of a conditional text-to-image GAN architecture by performing independent component analysis on the pre-trained weight values of the generator. Furthermore, we develop a background-flattening loss (BFL), to improve the background appearance in the edited image. Subsequently, we introduce linear interpolation analysis between pairs of keywords. This is extended into a similar triangular `linguistic' interpolation in order to take a deep look into what a text-to-image synthesis model has learned within the linguistic embeddings. Our data set is available at https://zenodo.org/record/6283798#.YhkN_ujMI2w.