The garment transfer problem comprises two tasks: learning to separate a person's body (pose, shape, color) from their clothing (garment type, shape, style) and then generating new images of the wearer dressed in arbitrary garments. We present GarmentGAN, a new algorithm that performs image-based garment transfer through generative adversarial methods. The GarmentGAN framework allows users to virtually try-on items before purchase and generalizes to various apparel types. GarmentGAN requires as input only two images, namely, a picture of the target fashion item and an image containing the customer. The output is a synthetic image wherein the customer is wearing the target apparel. In order to make the generated image look photo-realistic, we employ the use of novel generative adversarial techniques. GarmentGAN improves on existing methods in the realism of generated imagery and solves various problems related to self-occlusions. Our proposed model incorporates additional information during training, utilizing both segmentation maps and body key-point information. We show qualitative and quantitative comparisons to several other networks to demonstrate the effectiveness of this technique.
Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions respectively: a patch-based multi-view consistent photometric loss is proposed to constrain the geometry of textured regions; for non-textured ones, we explicitly restrict them to be 3D consistent planes. Through the dense self-supervised depth constraints, our method improves both the geometry and the view synthesis performance of NeRF without any additional training on external data. Extensive experiments on several real-world datasets demonstrate that StructNeRF surpasses state-of-the-art methods for indoor scenes with sparse inputs both quantitatively and qualitatively.
Object Goal Navigation requires a robot to find and navigate to an instance of a target object class in a previously unseen environment. Our framework incrementally builds a semantic map of the environment over time, and then repeatedly selects a long-term goal ('where to go') based on the semantic map to locate the target object instance. Long-term goal selection is formulated as a vision-based deep reinforcement learning problem. Specifically, an Encoder Network is trained to extract high-level features from a semantic map and select a long-term goal. In addition, we incorporate data augmentation and Q-function regularization to make the long-term goal selection more effective. We report experimental results using the photo-realistic Gibson benchmark dataset in the AI Habitat 3D simulation environment to demonstrate substantial performance improvement on standard measures in comparison with a state of the art data-driven baseline.
Remote sensing images (RSIs) in real scenes may be disturbed by multiple factors such as optical blur, undersampling, and additional noise, resulting in complex and diverse degradation models. At present, the mainstream SR algorithms only consider a single and fixed degradation (such as bicubic interpolation) and cannot flexibly handle complex degradations in real scenes. Therefore, designing a super-resolution (SR) model that can cope with various degradations is gradually attracting the attention of researchers. Some studies first estimate the degradation kernels and then perform degradation-adaptive SR but face the problems of estimation error amplification and insufficient high-frequency details in the results. Although blind SR algorithms based on generative adversarial networks (GAN) have greatly improved visual quality, they still suffer from pseudo-texture, mode collapse, and poor training stability. In this article, we propose a novel blind SR framework based on the stochastic normalizing flow (BlindSRSNF) to address the above problems. BlindSRSNF learns the conditional probability distribution over the high-resolution image space given a low-resolution (LR) image by explicitly optimizing the variational bound on the likelihood. BlindSRSNF is easy to train and can generate photo-realistic SR results that outperform GAN-based models. Besides, we introduce a degradation representation strategy based on contrastive learning to avoid the error amplification problem caused by the explicit degradation estimation. Comprehensive experiments show that the proposed algorithm can obtain SR results with excellent visual perception quality on both simulated LR and real-world RSIs.
StyleGAN is the open-sourced TensorFlow implementation made by NVIDIA. It has revolutionized high quality facial image generation. However, this democratization of Artificial Intelligence / Machine Learning (AI/ML) algorithms has enabled hostile threat actors to establish cyber personas or sock-puppet accounts in social media platforms. These ultra-realistic synthetic faces. This report surveys the relevance of AI/ML with respect to Cyber & Information Operations. The proliferation of AI/ML algorithms has led to a rise in DeepFakes and inauthentic social media accounts. Threats are analyzed within the Strategic and Operational Environments. Existing methods of identifying synthetic faces exists, but they rely on human beings to visually scrutinize each photo for inconsistencies. However, through use of the DLIB 68-landmark pre-trained file, it is possible to analyze and detect synthetic faces by exploiting repetitive behaviors in StyleGAN images. Project Blade Runner encompasses two scripts necessary to counter StyleGAN images. Through PapersPlease acting as the analyzer, it is possible to derive indicators-of-attack (IOA) from scraped image samples. These IOAs can be fed back into Among_Us acting as the detector to identify synthetic faces from live operational samples. The opensource copy of Blade Runner may lack additional unit tests and some functionality, but the open-source copy is a redacted version, far leaner, better optimized, and a proof-of-concept for the information security community. The desired end-state will be to incrementally add automation to stay on-par with its closed-source predecessor.
Whereas generative adversarial networks are capable of synthesizing highly realistic images of faces, cats, landscapes, or almost any other single category, paint-by-text synthesis engines can -- from a single text prompt -- synthesize realistic images of seemingly endless categories with arbitrary configurations and combinations. This powerful technology poses new challenges to the photo-forensic community. Motivated by the fact that paint by text is not based on explicit geometric or physical models, and the human visual system's general insensitivity to lighting inconsistencies, we provide an initial exploration of the lighting consistency of DALL-E-2 synthesized images to determine if physics-based forensic analyses will prove fruitful in detecting this new breed of synthetic media.
In this work, we propose a data generation pipeline by leveraging the 3D suite Blender to produce synthetic RGBD image datasets with 6D poses for robotic picking. The proposed pipeline can efficiently generate large amounts of photo-realistic RGBD images for the object of interest. In addition, a collection of domain randomization techniques is introduced to bridge the gap between real and synthetic data. Furthermore, we develop a real-time two-stage 6D pose estimation approach by integrating the object detector YOLO-V4-tiny and the 6D pose estimation algorithm PVN3D for time sensitive robotics applications. With the proposed data generation pipeline, our pose estimation approach can be trained from scratch using only synthetic data without any pre-trained models. The resulting network shows competitive performance compared to state-of-the-art methods when evaluated on LineMod dataset. We also demonstrate the proposed approach in a robotic experiment, grasping a household object from cluttered background under different lighting conditions.
Neural volumetric representations have shown the potential that Multi-layer Perceptrons (MLPs) can be optimized with multi-view calibrated images to represent scene geometry and appearance, without explicit 3D supervision. Object segmentation can enrich many downstream applications based on the learned radiance field. However, introducing hand-crafted segmentation to define regions of interest in a complex real-world scene is non-trivial and expensive as it acquires per view annotation. This paper carries out the exploration of self-supervised learning for object segmentation using NeRF for complex real-world scenes. Our framework, called NeRF with Self-supervised Object Segmentation NeRF-SOS, couples object segmentation and neural radiance field to segment objects in any view within a scene. By proposing a novel collaborative contrastive loss in both appearance and geometry levels, NeRF-SOS encourages NeRF models to distill compact geometry-aware segmentation clusters from their density fields and the self-supervised pre-trained 2D visual features. The self-supervised object segmentation framework can be applied to various NeRF models that both lead to photo-realistic rendering results and convincing segmentation maps for both indoor and outdoor scenarios. Extensive results on the LLFF, Tank & Temple, and BlendedMVS datasets validate the effectiveness of NeRF-SOS. It consistently surpasses other 2D-based self-supervised baselines and predicts finer semantics masks than existing supervised counterparts. Please refer to the video on our project page for more details:https://zhiwenfan.github.io/NeRF-SOS.
The automatic discovery of behaviour is of high importance when aiming to assess and improve the quality of life of people. Egocentric images offer a rich and objective description of the daily life of the camera wearer. This work proposes a new method to identify a person's patterns of behaviour from collected egocentric photo-streams. Our model characterizes time-frames based on the context (place, activities and environment objects) that define the images composition. Based on the similarity among the time-frames that describe the collected days for a user, we propose a new unsupervised greedy method to discover the behavioural pattern set based on a novel semantic clustering approach. Moreover, we present a new score metric to evaluate the performance of the proposed algorithm. We validate our method on 104 days and more than 100k images extracted from 7 users. Results show that behavioural patterns can be discovered to characterize the routine of individuals and consequently their lifestyle.
Flow-based generative super-resolution (SR) models learn to produce a diverse set of feasible SR solutions, called the SR space. Diversity of SR solutions increases with the temperature ($\tau$) of latent variables, which introduces random variations of texture among sample solutions, resulting in visual artifacts and low fidelity. In this paper, we present a simple but effective image ensembling/fusion approach to obtain a single SR image eliminating random artifacts and improving fidelity without significantly compromising perceptual quality. We achieve this by benefiting from a diverse set of feasible photo-realistic solutions in the SR space spanned by flow models. We propose different image ensembling and fusion strategies which offer multiple paths to move sample solutions in the SR space to more desired destinations in the perception-distortion plane in a controllable manner depending on the fidelity vs. perceptual quality requirements of the task at hand. Experimental results demonstrate that our image ensembling/fusion strategy achieves more promising perception-distortion trade-off compared to sample SR images produced by flow models and adversarially trained models in terms of both quantitative metrics and visual quality.