Photoemission orbital tomography (POT) from photoelectron momentum maps (PMMs) has enabled detailed analysis of the shape and energy of molecular orbitals in the adsorbed state. This study proposes a new POT method based on the PhaseLift. Molecular orbitals, including three-dimensional phases, can be identified from a single PMM by actively providing atomic positions and basis. Moreover, our method is robust to noise and can perfectly discriminate adsorption-induced molecular deformations with an accuracy of 0.05 [angstrom]. Our new method enables simultaneous analysis of the three-dimensional shapes of molecules and molecular orbitals and thus paves the way for advanced quantum-mechanical interpretation of adsorption-induced electronic state changes and photo-excited inter-molecular interactions.
Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity issue in existing vision-and-language navigation datasets, we propose an effective paradigm for generating large-scale data for learning, which applies 1200+ photo-realistic environments from HM3D and Gibson datasets and synthesizes 4.9 million instruction trajectory pairs using fully-accessible resources on the web. Importantly, we investigate the influence of each component in this paradigm on the agent's performance and study how to adequately apply the augmented data to pre-train and fine-tune an agent. Thanks to our large-scale dataset, the performance of an existing agent can be pushed up (+11% absolute with regard to previous SoTA) to a significantly new best of 80% single-run success rate on the R2R test split by simple imitation learning. The long-lasting generalization gap between navigating in seen and unseen environments is also reduced to less than 1% (versus 8% in the previous best method). Moreover, our paradigm also facilitates different models to achieve new state-of-the-art navigation results on CVDN, REVERIE, and R2R in continuous environments.
We propose a method for synthesizing edited photo-realistic digital avatars with text instructions. Given a short monocular RGB video and text instructions, our method uses an image-conditioned diffusion model to edit one head image and uses the video stylization method to accomplish the editing of other head images. Through iterative training and update (three times or more), our method synthesizes edited photo-realistic animatable 3D neural head avatars with a deformable neural radiance field head synthesis method. In quantitative and qualitative studies on various subjects, our method outperforms state-of-the-art methods.
Using synthesized images to boost the performance of perception models is a long-standing research challenge in computer vision. It becomes more eminent in visual-centric autonomous driving systems with multi-view cameras as some long-tail scenarios can never be collected. Guided by the BEV segmentation layouts, the existing generative networks seem to synthesize photo-realistic street-view images when evaluated solely on scene-level metrics. However, once zoom-in, they usually fail to produce accurate foreground and background details such as heading. To this end, we propose a two-stage generative method, dubbed BEVControl, that can generate accurate foreground and background contents. In contrast to segmentation-like input, it also supports sketch style input, which is more flexible for humans to edit. In addition, we propose a comprehensive multi-level evaluation protocol to fairly compare the quality of the generated scene, foreground object, and background geometry. Our extensive experiments show that our BEVControl surpasses the state-of-the-art method, BEVGen, by a significant margin, from 5.89 to 26.80 on foreground segmentation mIoU. In addition, we show that using images generated by BEVControl to train the downstream perception model, it achieves on average 1.29 improvement in NDS score.
Nowadays, autonomous cars can drive smoothly in ordinary cases, and it is widely recognized that realistic sensor simulation will play a critical role in solving remaining corner cases by simulating them. To this end, we propose an autonomous driving simulator based upon neural radiance fields (NeRFs). Compared with existing works, ours has three notable features: (1) Instance-aware. Our simulator models the foreground instances and background environments separately with independent networks so that the static (e.g., size and appearance) and dynamic (e.g., trajectory) properties of instances can be controlled separately. (2) Modular. Our simulator allows flexible switching between different modern NeRF-related backbones, sampling strategies, input modalities, etc. We expect this modular design to boost academic progress and industrial deployment of NeRF-based autonomous driving simulation. (3) Realistic. Our simulator set new state-of-the-art photo-realism results given the best module selection. Our simulator will be open-sourced while most of our counterparts are not. Project page: https://open-air-sun.github.io/mars/.
Continuous image super-resolution (SR) recently receives a lot of attention from researchers, for its practical and flexible image scaling for various displays. Local implicit image representation is one of the methods that can map the coordinates and 2D features for latent space interpolation. Inspired by Variational AutoEncoder, we propose a Soft-introVAE for continuous latent space image super-resolution (SVAE-SR). A novel latent space adversarial training is achieved for photo-realistic image restoration. To further improve the quality, a positional encoding scheme is used to extend the original pixel coordinates by aggregating frequency information over the pixel areas. We show the effectiveness of the proposed SVAE-SR through quantitative and qualitative comparisons, and further, illustrate its generalization in denoising and real-image super-resolution.
In this research work, we proposed a novel ChildGAN, a pair of GAN networks for generating synthetic boys and girls facial data derived from StyleGAN2. ChildGAN is built by performing smooth domain transfer using transfer learning. It provides photo-realistic, high-quality data samples. A large-scale dataset is rendered with a variety of smart facial transformations: facial expressions, age progression, eye blink effects, head pose, skin and hair color variations, and variable lighting conditions. The dataset comprises more than 300k distinct data samples. Further, the uniqueness and characteristics of the rendered facial features are validated by running different computer vision application tests which include CNN-based child gender classifier, face localization and facial landmarks detection test, identity similarity evaluation using ArcFace, and lastly running eye detection and eye aspect ratio tests. The results demonstrate that synthetic child facial data of high quality offers an alternative to the cost and complexity of collecting a large-scale dataset from real children.
Photo-realistic style transfer aims at migrating the artistic style from an exemplar style image to a content image, producing a result image without spatial distortions or unrealistic artifacts. Impressive results have been achieved by recent deep models. However, deep neural network based methods are too expensive to run in real-time. Meanwhile, bilateral grid based methods are much faster but still contain artifacts like overexposure. In this work, we propose the \textbf{Adaptive ColorMLP (AdaCM)}, an effective and efficient framework for universal photo-realistic style transfer. First, we find the complex non-linear color mapping between input and target domain can be efficiently modeled by a small multi-layer perceptron (ColorMLP) model. Then, in \textbf{AdaCM}, we adopt a CNN encoder to adaptively predict all parameters for the ColorMLP conditioned on each input content and style image pair. Experimental results demonstrate that AdaCM can generate vivid and high-quality stylization results. Meanwhile, our AdaCM is ultrafast and can process a 4K resolution image in 6ms on one V100 GPU.
In a joint vision-language space, a text feature (e.g., from "a photo of a dog") could effectively represent its relevant image features (e.g., from dog photos). Inspired by this, we propose PromptStyler which simulates various distribution shifts in the joint space by synthesizing diverse styles via prompts without using any images to deal with source-free domain generalization. Our method learns to generate a variety of style features (from "a S* style of a") via learnable style word vectors for pseudo-words S*. To ensure that learned styles do not distort content information, we force style-content features (from "a S* style of a [class]") to be located nearby their corresponding content features (from "[class]") in the joint vision-language space. After learning style word vectors, we train a linear classifier using synthesized style-content features. PromptStyler achieves the state of the art on PACS, VLCS, OfficeHome and DomainNet, although it does not require any images and takes just ~30 minutes for training using a single GPU.