Whether literally or suggestively, the concept of soundscape is alluded in both modern and ancient music. In this study, we examine whether we can analyze and compare Western and Chinese classical music based on soundscape models. We addressed this question through a comparative study. Specifically, corpora of Western classical music excerpts (WCMED) and Chinese classical music excerpts (CCMED) were curated and annotated with emotional valence and arousal through a crowdsourcing experiment. We used a sound event detection (SED) and soundscape emotion recognition (SER) models with transfer learning to predict the perceived emotion of WCMED and CCMED. The results show that both SER and SED models could be used to analyze Chinese and Western classical music. The fact that SER and SED work better on Chinese classical music emotion recognition provides evidence that certain similarities exist between Chinese classical music and soundscape recordings, which permits transferability between machine learning models.
This paper presents CQT-Diff, a data-driven generative audio model that can, once trained, be used for solving various different audio inverse problems in a problem-agnostic setting. CQT-Diff is a neural diffusion model with an architecture that is carefully constructed to exploit pitch-equivariant symmetries in music. This is achieved by preconditioning the model with an invertible Constant-Q Transform (CQT), whose logarithmically-spaced frequency axis represents pitch equivariance as translation equivariance. The proposed method is evaluated with objective and subjective metrics in three different and varied tasks: audio bandwidth extension, inpainting, and declipping. The results show that CQT-Diff outperforms the compared baselines and ablations in audio bandwidth extension and, without retraining, delivers competitive performance against modern baselines in audio inpainting and declipping. This work represents the first diffusion-based general framework for solving inverse problems in audio processing.
Music streaming services heavily rely on recommender systems to improve their users' experience, by helping them navigate through a large musical catalog and discover new songs, albums or artists. However, recommending relevant and personalized content to new users, with few to no interactions with the catalog, is challenging. This is commonly referred to as the user cold start problem. In this applied paper, we present the system recently deployed on the music streaming service Deezer to address this problem. The solution leverages a semi-personalized recommendation strategy, based on a deep neural network architecture and on a clustering of users from heterogeneous sources of information. We extensively show the practical impact of this system and its effectiveness at predicting the future musical preferences of cold start users on Deezer, through both offline and online large-scale experiments. Besides, we publicly release our code as well as anonymized usage data from our experiments. We hope that this release of industrial resources will benefit future research on user cold start recommendation.
Music genre is arguably one of the most important and discriminative information for music and audio content. Visual representation based approaches have been explored on spectrograms for music genre classification. However, lack of quality data and augmentation techniques makes it difficult to employ deep learning techniques successfully. We discuss the application of graph neural networks on such task due to their strong inductive bias, and show that combination of CNN and GNN is able to achieve state-of-the-art results on GTZAN, and AudioSet (Imbalanced Music) datasets. We also discuss the role of Siamese Neural Networks as an analogous to GNN for learning edge similarity weights. Furthermore, we also perform visual analysis to understand the field-of-view of our model into the spectrogram based on genre labels.
Separation of multiple singing voices into each voice is a rarely studied area in music source separation research. The absence of a benchmark dataset has hindered its progress. In this paper, we present an evaluation dataset and provide baseline studies for multiple singing voices separation. First, we introduce MedleyVox, an evaluation dataset for multiple singing voices separation that corresponds to such categories. We specify the problem definition in this dataset by categorizing the problem into i) duet, ii) unison, iii)main vs. rest, and iv) N-singing separation. Second, we present a strategy for construction of multiple singing mixtures using various single-singing datasets. This can be used to obtain training data. Third, we propose the improved super-resolution network (iSRNet). Jointly trained with the Conv-TasNet and the multi-singing mixture construction strategy, the proposed iSRNet achieved comparable performance to ideal time-frequency masks on duet and unison subsets of MedleyVox. Audio samples, the dataset, and codes are available on our GitHub page (https://github.com/jeonchangbin49/MedleyVox).
Achieving advancements in automatic recognition of emotions that music can induce require considering multiplicity and simultaneity of emotions. Comparison of different machine learning algorithms performing multilabel and multiclass classification is the core of our work. The study analyzes the implementation of the Geneva Emotional Music Scale 9 in the Emotify music dataset and the data distribution. The research goal is the identification of best methods towards the definition of the audio component of a new a new multimodal dataset for music emotion recognition.
This paper introduces a system that learns to sing new tunes by listening to examples. It extracts sequencing rules from input music and uses these rules to generate new tunes, which are sung by a vocal synthesiser. We developed a method to represent rules for musical composition as quantum circuits. We claim that such musical rules are quantum native: they are naturally encodable in the amplitudes of quantum states. To evaluate a rule to generate a subsequent event, the system builds the respective quantum circuit dynamically and measures it. After a brief discussion about the vocal synthesis methods that we have been experimenting with, the paper introduces our novel generative music method through a practical example. The paper shows some experiments and concludes with a discussion about harnessing the creative potential of the system.
Popular music streaming platforms offer users a diverse network of content exploration through a triad of affordances: organic, algorithmic and editorial access modes. Whilst offering great potential for discovery, such platform developments also pose the modern user with daily adoption decisions on two fronts: platform affordance adoption and the adoption of recommendations therein. Following a carefully constrained set of Deezer users over a 2-year observation period, our work explores factors driving user behaviour in the broad sense, by differentiating users on the basis of their temporal daily usage, adoption of the main platform affordances, and the ways in which they react to them, especially in terms of recommendation adoption. Diverging from a perspective common in studies on the effects of recommendation, we assume and confirm that users exhibit very diverse behaviours in using and adopting the platform affordances. The resulting complex and quite heterogeneous picture demonstrates that there is no blanket answer for adoption practices of both recommendation features and recommendations.
Kansei models were used to study the connotative meaning of music. In multimedia and mixed reality, automatically generated melodies are increasingly being used. It is important to consider whether and what feelings are communicated by this music. Evaluation of computer-generated melodies is not a trivial task. Considered the difficulty of defining useful quantitative metrics of the quality of a generated musical piece, researchers often resort to human evaluation. In these evaluations, often the judges are required to evaluate a set of generated pieces along with some benchmark pieces. The latter are often composed by humans. While this kind of evaluation is relatively common, it is known that care should be taken when designing the experiment, as humans can be influenced by a variety of factors. In this paper, we examine the impact of the presence of harmony in audio files that judges must evaluate, to see whether having an accompaniment can change the evaluation of generated melodies. To do so, we generate melodies with two different algorithms and harmonize them with an automatic tool that we designed for this experiment, and ask more than sixty participants to evaluate the melodies. By using statistical analyses, we show harmonization does impact the evaluation process, by emphasizing the differences among judgements.
Lyric-to-melody generation is an important task in songwriting, and is also quite challenging due to its distinctive characteristics: the generated melodies should not only follow good musical patterns, but also align with features in lyrics such as rhythms and structures. These characteristics cannot be well handled by neural generation models that learn lyric-to-melody mapping in an end-to-end way, due to several issues: (1) lack of aligned lyric-melody training data to sufficiently learn lyric-melody feature alignment; (2) lack of controllability in generation to explicitly guarantee the lyric-melody feature alignment. In this paper, we propose Re-creation of Creations (ROC), a new paradigm for lyric-to-melody generation that addresses the above issues through a generation-retrieval pipeline. Specifically, our paradigm has two stages: (1) creation stage, where a huge amount of music pieces are generated by a neural-based melody language model and indexed in a database through several key features (e.g., chords, tonality, rhythm, and structural information including chorus or verse); (2) re-creation stage, where melodies are recreated by retrieving music pieces from the database according to the key features from lyrics and concatenating best music pieces based on composition guidelines and melody language model scores. Our new paradigm has several advantages: (1) It only needs unpaired melody data to train melody language model, instead of paired lyric-melody data in previous models. (2) It achieves good lyric-melody feature alignment in lyric-to-melody generation. Experiments on English and Chinese datasets demonstrate that ROC outperforms previous neural based lyric-to-melody generation models on both objective and subjective metrics. We provide our code in supplementary material and provide demos on github.