Gradient-based attention modeling has been used widely as a way to visualize and understand convolutional neural networks. However, exploiting these visual explanations during the training of generative adversarial networks (GANs) is an unexplored area in computer vision research. Indeed, we argue that this kind of information can be used to influence GANs training in a positive way. For this reason, in this paper, it is shown how gradient based attentions can be used as knowledge to be conveyed in a teacher-student paradigm for multi-domain image-to-image translation tasks in order to improve the results of the student architecture. Further, it is demonstrated how "pseudo"-attentions can also be employed during training when teacher and student networks are trained on different domains which share some similarities. The approach is validated on multi-domain facial attributes transfer and human expression synthesis showing both qualitative and quantitative results.
This work identifies and advances some research challenges in the analysis of facial features and their temporal dynamics with epistemic mental states in dyadic conversations. Epistemic states are: Agreement, Concentration, Thoughtful, Certain, and Interest. In this paper, we perform a number of statistical analyses and simulations to identify the relationship between facial features and epistemic states. Non-linear relations are found to be more prevalent, while temporal features derived from original facial features have demonstrated a strong correlation with intensity changes. Then, we propose a novel prediction framework that takes facial features and their nonlinear relation scores as input and predict different epistemic states in videos. The prediction of epistemic states is boosted when the classification of emotion changing regions such as rising, falling, or steady-state are incorporated with the temporal features. The proposed predictive models can predict the epistemic states with significantly improved accuracy: correlation coefficient (CoERR) for Agreement is 0.827, for Concentration 0.901, for Thoughtful 0.794, for Certain 0.854, and for Interest 0.913.
Despite the great success achieved by deep learning methods in face recognition, severe performance drops are observed for large pose variations in unconstrained environments (e.g., in cases of surveillance and photo-tagging). To address it, current methods either deploy pose-specific models or frontalize faces by additional modules. Still, they ignore the fact that identity information should be consistent across poses and are not realizing the data imbalance between frontal and profile face images during training. In this paper, we propose an efficient PoseFace framework which utilizes the facial landmarks to disentangle the pose-invariant features and exploits a pose-adaptive loss to handle the imbalance issue adaptively. Extensive experimental results on the benchmarks of Multi-PIE, CFP, CPLFW and IJB have demonstrated the superiority of our method over the state-of-the-arts.
In this paper, we propose a fast and accurate coordinate regression method for face alignment. Unlike most existing facial landmark regression methods which usually employ fully connected layers to convert feature maps into landmark coordinate, we present a structure coherence component to explicitly take the relation among facial landmarks into account. Due to the geometric structure of human face, structure coherence between different facial parts provides important cues for effectively localizing facial landmarks. However, the dense connection in the fully connected layers overuses such coherence, making the important cues unable to be distinguished from all connections. Instead, our structure coherence component leverages a dynamic sparse graph structure to passing features among the most related landmarks. Furthermore, we propose a novel objective function, named Soft Wing loss, to improve the accuracy. Extensive experiments on three popular benchmarks, including WFLW, COFW and 300W, demonstrate the effectiveness of the proposed method, achieving state-of-the-art performance with fast speed. Our approach is especially robust to challenging cases resulting in impressively low failure rate (0% and 2.88%) in COFW and WFLW datasets.
People talk with diversified styles. For one piece of speech, different talking styles exhibit significant differences in the facial and head pose movements. For example, the "excited" style usually talks with the mouth wide open, while the "solemn" style is more standardized and seldomly exhibits exaggerated motions. Due to such huge differences between different styles, it is necessary to incorporate the talking style into audio-driven talking face synthesis framework. In this paper, we propose to inject style into the talking face synthesis framework through imitating arbitrary talking style of the particular reference video. Specifically, we systematically investigate talking styles with our collected \textit{Ted-HD} dataset and construct style codes as several statistics of 3D morphable model~(3DMM) parameters. Afterwards, we devise a latent-style-fusion~(LSF) model to synthesize stylized talking faces by imitating talking styles from the style codes. We emphasize the following novel characteristics of our framework: (1) It doesn't require any annotation of the style, the talking style is learned in an unsupervised manner from talking videos in the wild. (2) It can imitate arbitrary styles from arbitrary videos, and the style codes can also be interpolated to generate new styles. Extensive experiments demonstrate that the proposed framework has the ability to synthesize more natural and expressive talking styles compared with baseline methods.
This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first time, a very strong baseline by combining a state-of-the-art architecture for landmark localization with a state-of-the-art residual block, train it on a very large yet synthetically expanded 2D facial landmark dataset and finally evaluate it on all other 2D facial landmark datasets. (b) We create a guided by 2D landmarks network which converts 2D landmark annotations to 3D and unifies all existing datasets, leading to the creation of LS3D-W, the largest and most challenging 3D facial landmark dataset to date ~230,000 images. (c) Following that, we train a neural network for 3D face alignment and evaluate it on the newly introduced LS3D-W. (d) We further look into the effect of all "traditional" factors affecting face alignment performance like large pose, initialization and resolution, and introduce a "new" one, namely the size of the network. (e) We show that both 2D and 3D face alignment networks achieve performance of remarkable accuracy which is probably close to saturating the datasets used. Training and testing code as well as the dataset can be downloaded from https://www.adrianbulat.com/face-alignment/
We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and without the use of an explicit template mesh. We propose a novel network architecture and a learning paradigm, which make it possible to learn a detailed implicit generative model of human pose, shape, and semantics, on par with state-of-the-art mesh-based models. Our model features desired detail for human models, such as articulated pose including hand motion and facial expressions, a broad spectrum of shape variations, and can be queried at arbitrary resolutions and spatial locations. Additionally, our model has attached spatial semantics making it straightforward to establish correspondences between different shape instances, thus enabling applications that are difficult to tackle using classical implicit representations. In extensive experiments, we demonstrate the model accuracy and its applicability to current research problems.
Explainable face recognition is the problem of explaining why a facial matcher matches faces. In this paper, we provide the first comprehensive benchmark and baseline evaluation for explainable face recognition. We define a new evaluation protocol called the ``inpainting game'', which is a curated set of 3648 triplets (probe, mate, nonmate) of 95 subjects, which differ by synthetically inpainting a chosen facial characteristic like the nose, eyebrows or mouth creating an inpainted nonmate. An explainable face matcher is tasked with generating a network attention map which best explains which regions in a probe image match with a mated image, and not with an inpainted nonmate for each triplet. This provides ground truth for quantifying what image regions contribute to face matching. Furthermore, we provide a comprehensive benchmark on this dataset comparing five state of the art methods for network attention in face recognition on three facial matchers. This benchmark includes two new algorithms for network attention called subtree EBP and Density-based Input Sampling for Explanation (DISE) which outperform the state of the art by a wide margin. Finally, we show qualitative visualization of these network attention techniques on novel images, and explore how these explainable face recognition models can improve transparency and trust for facial matchers.
Affective Analysis is not a single task, and the valence-arousal value, expression class and action unit can be predicted at the same time. Previous researches failed to take them as a whole task or ignore the entanglement and hierarchical relation of this three facial attributes. We propose a novel model named feature pyramid networks for multi-task affect analysis. The hierarchical features are extracted to predict three labels and we apply teacher-student training strategy to learn from pretrained single-task models. Extensive experiment results demonstrate the proposed model outperform other models.This is a submission to The 2nd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW). The code and model are available for research purposes at https://github.com/ryanhe312/ABAW2-FPNMAA.
Affective Behavior Analysis is an important part in human-computer interaction. Existing successful affective behavior analysis method such as TSAV[9] suffer from challenge of incomplete labeled datasets. To boost its performance, this paper presents a multi-task mean teacher model for semi-supervised Affective Behavior Analysis to learn from missing labels and exploring the learning of multiple correlated task simultaneously. To be specific, we first utilize TSAV as baseline model to simultaneously recognize the three tasks. We have modified the preprocessing method of rendering mask to provide better semantics information. After that, we extended TSAV model to semi-supervised model using mean teacher, which allow it to be benefited from unlabeled data. Experimental results on validation datasets show that our method achieves better performance than TSAV model, which verifies that the proposed network can effectively learn additional unlabeled data to boost the affective behavior analysis performance.