Limited annotated data available for the recognition of facial expression and action units embarrasses the training of deep networks, which can learn disentangled invariant features. However, a linear model with just several parameters normally is not demanding in terms of training data. In this paper, we propose an elegant linear model to untangle confounding factors in challenging realistic multichannel signals such as 2D face videos. The simple yet powerful model does not rely on huge training data and is natural for recognizing facial actions without explicitly disentangling the identity. Base on well-understood intuitive linear models such as Sparse Representation based Classification (SRC), previous attempts require a prepossessing of explicit decoupling which is practically inexact. Instead, we exploit the low-rank property across frames to subtract the underlying neutral faces which are modeled jointly with sparse representation on the action components with group sparsity enforced. On the extended Cohn-Kanade dataset (CK+), our one-shot automatic method on raw face videos performs as competitive as SRC applied on manually prepared action components and performs even better than SRC in terms of true positive rate. We apply the model to the even more challenging task of facial action unit recognition, verified on the MPI Face Video Database (MPI-VDB) achieving a decent performance. All the programs and data have been made publicly available.
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.
The rapid advancement in deep learning makes the differentiation of authentic and manipulated facial images and video clips unprecedentedly harder. The underlying technology of manipulating facial appearances through deep generative approaches, enunciated as DeepFake that have emerged recently by promoting a vast number of malicious face manipulation applications. Subsequently, the need of other sort of techniques that can assess the integrity of digital visual content is indisputable to reduce the impact of the creations of DeepFake. A large body of research that are performed on DeepFake creation and detection create a scope of pushing each other beyond the current status. This study presents challenges, research trends, and directions related to DeepFake creation and detection techniques by reviewing the notable research in the DeepFake domain to facilitate the development of more robust approaches that could deal with the more advance DeepFake in the future.
Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for using algorithms to computationally select a useful subset of data points to label using metrics for model uncertainty and data similarity. We explore active learning for naturalistic computer vision emotion data, a particularly heterogeneous and complex data space due to inherently subjective labels. Using frames collected from gameplay acquired from a therapeutic smartphone game for children with autism, we run a simulation of active learning using gameplay prompts as metadata to aid in the active learning process. We find that active learning using information generated during gameplay slightly outperforms random selection of the same number of labeled frames. We next investigate a method to conduct active learning with subjective data, such as in affective computing, and where multiple crowdsourced labels can be acquired for each image. Using the Child Affective Facial Expression (CAFE) dataset, we simulate an active learning process for crowdsourcing many labels and find that prioritizing frames using the entropy of the crowdsourced label distribution results in lower categorical cross-entropy loss compared to random frame selection. Collectively, these results demonstrate pilot evaluations of two novel active learning approaches for subjective affective data collected in noisy settings.
Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning (MMDL) is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of the baseline approaches and an in-depth study of recent advancements during the last five years (2017 to 2021) in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning methods is proposed, elaborating on different applications in more depth. Lastly, main issues are highlighted separately for each domain, along with their possible future research directions.
It is challenging to recognize facial action unit (AU) from spontaneous facial displays, especially when they are accompanied by speech. The major reason is that the information is extracted from a single source, i.e., the visual channel, in the current practice. However, facial activity is highly correlated with voice in natural human communications. Instead of solely improving visual observations, this paper presents a novel audiovisual fusion framework, which makes the best use of visual and acoustic cues in recognizing speech-related facial AUs. In particular, a dynamic Bayesian network (DBN) is employed to explicitly model the semantic and dynamic physiological relationships between AUs and phonemes as well as measurement uncertainty. A pilot audiovisual AU-coded database has been collected to evaluate the proposed framework, which consists of a "clean" subset containing frontal faces under well controlled circumstances and a challenging subset with large head movements and occlusions. Experiments on this database have demonstrated that the proposed framework yields significant improvement in recognizing speech-related AUs compared to the state-of-the-art visual-based methods especially for those AUs whose visual observations are impaired during speech, and more importantly also outperforms feature-level fusion methods by explicitly modeling and exploiting physiological relationships between AUs and phonemes.
Certain facial parts are salient (unique) in appearance, which substantially contribute to the holistic recognition of a subject. Occlusion of these salient parts deteriorates the performance of face recognition algorithms. In this paper, we propose a generative model to reconstruct the missing parts of the face which are under occlusion. The proposed generative model (SD-GAN) reconstructs a face preserving the illumination variation and identity of the face. A novel adversarial training algorithm has been designed for a bimodal mutually exclusive Generative Adversarial Network (GAN) model, for faster convergence. A novel adversarial "structural" loss function is also proposed, comprising of two components: a holistic and a local loss, characterized by SSIM and patch-wise MSE. Ablation studies on real and synthetically occluded face datasets reveal that our proposed technique outperforms the competing methods by a considerable margin, even for boosting the performance of Face Recognition.
The facial expression recognition is an ocular task that can be performed without human discomfort, is really a speedily growing on the computer research field. There are many applications and programs uses facial expression to evaluate human character, judgment, feelings, and viewpoint. The process of recognizing facial expression is a hard task due to the several circumstances such as facial occlusions, face shape, illumination, face colors, and etc. This paper present a PCA methodology to distinguish expressions of faces under different circumstances and identifying it. Relies on Eigen faces technique using standard Data base images. So as to overcome the problem of difficulty to computers to identify the features and expressions of persons.
In this paper, we propose $\tau$GAN a tensor-based method for modeling the latent space of generative models. The objective is to identify semantic directions in latent space. To this end, we propose to fit a multilinear tensor model on a structured facial expression database, which is initially embedded into latent space. We validate our approach on StyleGAN trained on FFHQ using BU-3DFE as a structured facial expression database. We show how the parameters of the multilinear tensor model can be approximated by Alternating Least Squares. Further, we introduce a tacked style-separated tensor model, defined as an ensemble of style-specific models to integrate our approach with the extended latent space of StyleGAN. We show that taking the individual styles of the extended latent space into account leads to higher model flexibility and lower reconstruction error. Finally, we do several experiments comparing our approach to former work on both GANs and multilinear models. Concretely, we analyze the expression subspace and find that the expression trajectories meet at an apathetic face that is consistent with earlier work. We also show that by changing the pose of a person, the generated image from our approach is closer to the ground truth than results from two competing approaches.
This study investigates the speech articulatory coordination in schizophrenia subjects exhibiting strong positive symptoms (e.g. hallucinations and delusions), using two distinct channel-delay correlation methods. We show that the schizophrenic subjects with strong positive symptoms and who are markedly ill pose complex articulatory coordination pattern in facial and speech gestures than what is observed in healthy subjects. This distinction in speech coordination pattern is used to train a multimodal convolutional neural network (CNN) which uses video and audio data during speech to distinguish schizophrenic patients with strong positive symptoms from healthy subjects. We also show that the vocal tract variables (TVs) which correspond to place of articulation and glottal source outperform the Mel-frequency Cepstral Coefficients (MFCCs) when fused with Facial Action Units (FAUs) in the proposed multimodal network. For the clinical dataset we collected, our best performing multimodal network improves the mean F1 score for detecting schizophrenia by around 18% with respect to the full vocal tract coordination (FVTC) baseline method implemented with fusing FAUs and MFCCs.