Movement disorders are typically diagnosed by consensus-based expert evaluation of clinically acquired patient videos. However, such broad sharing of patient videos poses risks to patient privacy. Face blurring can be used to de-identify videos, but this process is often manual and time-consuming. Available automated face blurring techniques are subject to either excessive, inconsistent, or insufficient facial blurring - all of which can be disastrous for video assessment and patient privacy. Furthermore, assessing movement disorders in these videos is often subjective. The extraction of quantifiable kinematic features can help inform movement disorder assessment in these videos, but existing methods to do this are prone to errors if using pre-blurred videos. We have developed an open-source software called SecurePose that can both achieve reliable face blurring and automated kinematic extraction in patient videos recorded in a clinic setting using an iPad. SecurePose, extracts kinematics using a pose estimation method (OpenPose), tracks and uniquely identifies all individuals in the video, identifies the patient, and performs face blurring. The software was validated on gait videos recorded in outpatient clinic visits of 116 children with cerebral palsy. The validation involved assessing intermediate steps of kinematics extraction and face blurring with manual blurring (ground truth). Moreover, when SecurePose was compared with six selected existing methods, it outperformed other methods in automated face detection and achieved ceiling accuracy in 91.08% less time than a robust manual face blurring method. Furthermore, ten experienced researchers found SecurePose easy to learn and use, as evidenced by the System Usability Scale. The results of this work validated the performance and usability of SecurePose on clinically recorded gait videos for face blurring and kinematics extraction.
Ensuring robustness in face recognition systems across various challenging conditions is crucial for their versatility. State-of-the-art methods often incorporate additional information, such as depth, thermal, or angular data, to enhance performance. However, light field-based face recognition approaches that leverage angular information face computational limitations. This paper investigates the fundamental trade-off between spatio-angular resolution in light field representation to achieve improved face recognition performance. By utilizing macro-pixels with varying angular resolutions while maintaining the overall image size, we aim to quantify the impact of angular information at the expense of spatial resolution, while considering computational constraints. Our experimental results demonstrate a notable performance improvement in face recognition systems by increasing the angular resolution, up to a certain extent, at the cost of spatial resolution.
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while neglecting to model the subject-specific speaking style, often resulting in unrealistic facial animations. To the best of our knowledge, this work makes the first attempt to explore the coupled information between the speaking style and the semantic content in facial motions. Specifically, we introduce an innovative speaking style disentanglement method, which enables arbitrary-subject speaking style encoding and leads to a more realistic synthesis of speech-driven facial animations. Subsequently, we propose a novel framework called \textbf{Mimic} to learn disentangled representations of the speaking style and content from facial motions by building two latent spaces for style and content, respectively. Moreover, to facilitate disentangled representation learning, we introduce four well-designed constraints: an auxiliary style classifier, an auxiliary inverse classifier, a content contrastive loss, and a pair of latent cycle losses, which can effectively contribute to the construction of the identity-related style space and semantic-related content space. Extensive qualitative and quantitative experiments conducted on three publicly available datasets demonstrate that our approach outperforms state-of-the-art methods and is capable of capturing diverse speaking styles for speech-driven 3D facial animation. The source code and supplementary video are publicly available at: https://zeqing-wang.github.io/Mimic/
Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the recent rise of Neural Radiance Fields (NeRFs) and Gaussian Splatting (GS). NeRFs encode the object's shape and color in neural network weights using a handful of images with known camera positions to generate novel views. In contrast, GS provides accelerated training and inference without a decrease in rendering quality by encoding the object's characteristics in a collection of Gaussian distributions. These two techniques have found many use cases in spatial computing and other domains. On the other hand, the emergence of deepfake methods has sparked considerable controversy. Such techniques can have a form of artificial intelligence-generated videos that closely mimic authentic footage. Using generative models, they can modify facial features, enabling the creation of altered identities or facial expressions that exhibit a remarkably realistic appearance to a real person. Despite these controversies, deepfake can offer a next-generation solution for avatar creation and gaming when of desirable quality. To that end, we show how to combine all these emerging technologies to obtain a more plausible outcome. Our ImplicitDeepfake1 uses the classical deepfake algorithm to modify all training images separately and then train NeRF and GS on modified faces. Such relatively simple strategies can produce plausible 3D deepfake-based avatars.
In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D Morphable Models (3DMMs), they face challenges in model learning and personalized reconstructions. Our VRMM overcomes these by employing a novel training framework that efficiently disentangles and encodes latent spaces of identity, expression, and lighting into low-dimensional representations. This framework, designed with self-supervised learning, significantly reduces the constraints for training data, making it more feasible in practice. The learned VRMM offers relighting capabilities and encompasses a comprehensive range of expressions. We demonstrate the versatility and effectiveness of VRMM through various applications like avatar generation, facial reconstruction, and animation. Additionally, we address the common issue of overfitting in generative volumetric models with a novel prior-preserving personalization framework based on VRMM. Such an approach enables accurate 3D face reconstruction from even a single portrait input. Our experiments showcase the potential of VRMM to significantly enhance the field of 3D face modeling.
A major impediment to the advancement of sign language translation (SLT) is data scarcity. Much of the sign language data currently available on the web cannot be used for training supervised models due to the lack of aligned captions. Furthermore, scaling SLT using large-scale web-scraped datasets bears privacy risks due to the presence of biometric information, which the responsible development of SLT technologies should account for. In this work, we propose a two-stage framework for privacy-aware SLT at scale that addresses both of these issues. We introduce SSVP-SLT, which leverages self-supervised video pretraining on anonymized and unannotated videos, followed by supervised SLT finetuning on a curated parallel dataset. SSVP-SLT achieves state-of-the-art finetuned and zero-shot gloss-free SLT performance on the How2Sign dataset, outperforming the strongest respective baselines by over 3 BLEU-4. Based on controlled experiments, we further discuss the advantages and limitations of self-supervised pretraining and anonymization via facial obfuscation for SLT.
Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality and training efficiency. However, it still remains a challenge to accurately model and disentangle head movements and facial expressions from a single-view capture to achieve high-quality renderings. In this paper, we introduce Rig3DGS to address this challenge. We represent the entire scene, including the dynamic subject, using a set of 3D Gaussians in a canonical space. Using a set of control signals, such as head pose and expressions, we transform them to the 3D space with learned deformations to generate the desired rendering. Our key innovation is a carefully designed deformation method which is guided by a learnable prior derived from a 3D morphable model. This approach is highly efficient in training and effective in controlling facial expressions, head positions, and view synthesis across various captures. We demonstrate the effectiveness of our learned deformation through extensive quantitative and qualitative experiments. The project page can be found at http://shahrukhathar.github.io/2024/02/05/Rig3DGS.html
Human face generation and editing represent an essential task in the era of computer vision and the digital world. Recent studies have shown remarkable progress in multi-modal face generation and editing, for instance, using face segmentation to guide image generation. However, it may be challenging for some users to create these conditioning modalities manually. Thus, we introduce M3Face, a unified multi-modal multilingual framework for controllable face generation and editing. This framework enables users to utilize only text input to generate controlling modalities automatically, for instance, semantic segmentation or facial landmarks, and subsequently generate face images. We conduct extensive qualitative and quantitative experiments to showcase our frameworks face generation and editing capabilities. Additionally, we propose the M3CelebA Dataset, a large-scale multi-modal and multilingual face dataset containing high-quality images, semantic segmentations, facial landmarks, and different captions for each image in multiple languages. The code and the dataset will be released upon publication.
This article introduces Lester, a novel method to automatically synthetise retro-style 2D animations from videos. The method approaches the challenge mainly as an object segmentation and tracking problem. Video frames are processed with the Segment Anything Model (SAM) and the resulting masks are tracked through subsequent frames with DeAOT, a method of hierarchical propagation for semi-supervised video object segmentation. The geometry of the masks' contours is simplified with the Douglas-Peucker algorithm. Finally, facial traits, pixelation and a basic shadow effect can be optionally added. The results show that the method exhibits an excellent temporal consistency and can correctly process videos with different poses and appearances, dynamic shots, partial shots and diverse backgrounds. The proposed method provides a more simple and deterministic approach than diffusion models based video-to-video translation pipelines, which suffer from temporal consistency problems and do not cope well with pixelated and schematic outputs. The method is also much most practical than techniques based on 3D human pose estimation, which require custom handcrafted 3D models and are very limited with respect to the type of scenes they can process.
Domain shift poses a significant challenge in Cross-Domain Facial Expression Recognition (CD-FER) due to the distribution variation across different domains. Current works mainly focus on learning domain-invariant features through global feature adaptation, while neglecting the transferability of local features. Additionally, these methods lack discriminative supervision during training on target datasets, resulting in deteriorated feature representation in target domain. To address these limitations, we propose an Adaptive Global-Local Representation Learning and Selection (AGLRLS) framework. The framework incorporates global-local adversarial adaptation and semantic-aware pseudo label generation to enhance the learning of domain-invariant and discriminative feature during training. Meanwhile, a global-local prediction consistency learning is introduced to improve classification results during inference. Specifically, the framework consists of separate global-local adversarial learning modules that learn domain-invariant global and local features independently. We also design a semantic-aware pseudo label generation module, which computes semantic labels based on global and local features. Moreover, a novel dynamic threshold strategy is employed to learn the optimal thresholds by leveraging independent prediction of global and local features, ensuring filtering out the unreliable pseudo labels while retaining reliable ones. These labels are utilized for model optimization through the adversarial learning process in an end-to-end manner. During inference, a global-local prediction consistency module is developed to automatically learn an optimal result from multiple predictions. We conduct comprehensive experiments and analysis based on a fair evaluation benchmark. The results demonstrate that the proposed framework outperforms the current competing methods by a substantial margin.