This study focuses on a multi-user massive multiple-input multiple-output (MU-mMIMO) system by incorporating an unmanned aerial vehicle (UAV) as a decode-and-forward (DF) relay between the base station (BS) and multiple Internet-of-Things (IoT) devices. Our primary objective is to maximize the overall achievable rate (AR) by introducing a novel framework that integrates joint hybrid beamforming (HBF) and UAV localization in dynamic MU-mMIMO IoT systems. Particularly, HBF stages for BS and UAV are designed by leveraging slow time-varying angular information, whereas a deep reinforcement learning (RL) algorithm, namely deep deterministic policy gradient (DDPG) with continuous action space, is developed to train the UAV for its deployment. By using a customized reward function, the RL agent learns an optimal UAV deployment policy capable of adapting to both static and dynamic environments. The illustrative results show that the proposed DDPG-based UAV deployment (DDPG-UD) can achieve approximately 99.5% of the sum-rate capacity achieved by particle swarm optimization (PSO)-based UAV deployment (PSO-UD), while requiring a significantly reduced runtime at approximately 68.50% of that needed by PSO-UD, offering an efficient solution in dynamic MU-mMIMO environments.
In the near future, mobile networks are expected to broaden their services and coverage to accommodate a larger user base and diverse user needs. Thus, they will increasingly rely on artificial intelligence (AI) to manage network operation and control costs, undertaking complex decision-making roles. This shift will necessitate the application of techniques that incorporate critical thinking abilities, including reasoning and planning. Symbolic AI techniques already facilitate critical thinking based on existing knowledge. Yet, their use in telecommunications is hindered by the high cost of mostly manual curation of this knowledge and high computational complexity of reasoning tasks. At the same time, there is a spurt of innovations in industries such as telecommunications due to Generative AI (GenAI) technologies, operating independently of human-curated knowledge. However, their capacity for critical thinking remains uncertain. This paper aims to address this gap by examining the current status of GenAI algorithms with critical thinking capabilities and investigating their potential applications in telecom networks. Specifically, the aim of this study is to offer an introduction to the potential utilization of GenAI for critical thinking techniques in mobile networks, while also establishing a foundation for future research.
Contrastive Language-Image Pre-training (CLIP) has been shown to improve zero-shot generalization capabilities of language and vision models. In this paper, we extend CLIP for efficient knowledge distillation, by utilizing embeddings as teachers. Typical knowledge distillation frameworks require running forward passes through a teacher model, which is often prohibitive in the case of billion or trillion parameter teachers. In these cases, using only the embeddings of the teacher models to guide the distillation can yield significant computational savings. Our preliminary findings show that CLIP-based knowledge distillation with embeddings can outperform full scale knowledge distillation using $9\times$ less memory and $8\times$ less training time. Code available at: https://github.com/lnairGT/CLIP-Distillation/
Electronic Health Records (EHR) can be represented as temporal sequences that record the events (medical visits) from patients. Neural temporal point process (NTPP) has achieved great success in modeling event sequences that occur in continuous time space. However, due to the black-box nature of neural networks, existing NTPP models fall short in explaining the dependencies between different event types. In this paper, inspired by word2vec and Hawkes process, we propose an interpretable framework inf2vec for event sequence modelling, where the event influences are directly parameterized and can be learned end-to-end. In the experiment, we demonstrate the superiority of our model on event prediction as well as type-type influences learning.
Data driven control of a continuum manipulator requires a lot of data for training but generating sufficient amount of real time data is not cost efficient. Random actuation of the manipulator can also be unsafe sometimes. Meta learning has been used successfully to adapt to a new environment. Hence, this paper tries to solve the above mentioned problem using meta learning. We consider two cases for that. First, this paper proposes a method to use simulation data for training the model using MAML(Model-Agnostic Meta-Learning). Then, it adapts to the real world using gradient steps. Secondly,if the simulation model is not available or difficult to formulate, then we propose a CGAN(Conditional Generative adversial network)-MAML based method for it. The model is trained using a small amount of real time data and augmented data for different loading conditions. Then, adaptation is done in the real environment. It has been found out from the experiments that the relative positioning error for both the cases are below 3%. The proposed models are experimentally verified on a real continuum manipulator.
Algorithmic Recourse aims to provide actionable explanations, or recourse plans, to overturn potentially unfavourable decisions taken by automated machine learning models. In this paper, we propose an interaction paradigm based on a guided interaction pattern aimed at both eliciting the users' preferences and heading them toward effective recourse interventions. In a fictional task of money lending, we compare this approach with an exploratory interaction pattern based on a combination of alternative plans and the possibility of freely changing the configurations by the users themselves. Our results suggest that users may recognize that the guided interaction paradigm improves efficiency. However, they also feel less freedom to experiment with "what-if" scenarios. Nevertheless, the time spent on the purely exploratory interface tends to be perceived as a lack of efficiency, which reduces attractiveness, perspicuity, and dependability. Conversely, for the guided interface, more time on the interface seems to increase its attractiveness, perspicuity, and dependability while not impacting the perceived efficiency. That might suggest that this type of interfaces should combine these two approaches by trying to support exploratory behavior while gently pushing toward a guided effective solution.
In the era of Industry 4.0, Additive Manufacturing (AM), particularly metal AM, has emerged as a significant contributor due to its innovative and cost-effective approach to fabricate highly intricate geometries. Despite its potential, this industry still lacks real-time capable process monitoring algorithms. Recent advancements in this field suggest that Melt Pool (MP) signatures during the fabrication process contain crucial information about process dynamics and quality. To obtain this information, various sensory approaches, such as high-speed cameras-based vision modules are employed for online fabrication monitoring. However, many conventional in-depth analyses still cannot process all the recorded data simultaneously. Although conventional Image Processing (ImP) solutions provide a targeted tunable approach, they pose a trade-off between convergence certainty and convergence speed. As a result, conventional methods are not suitable for a dynamically changing application like MP monitoring. Therefore, this article proposes the implementation of a Tunable Deep Image Processing (TDIP) method to address the data-rich monitoring needs in real-time. The proposed model is first trained to replicate an ImP algorithm with tunable features and methodology. The TDIP model is then further improved to account for MP geometries and fabrication quality based on the vision input and process parameters. The TDIP model achieved over 94% estimation accuracy with more than 96% R2 score for quality, geometry, and MP signature estimation and isolation. The TDIP model can process 500 images per second, while conventional methods taking a few minutes per image. This significant processing time reduction enables the integration of vision-based monitoring in real-time for processes and quality estimation.
We present THOUGHTSCULPT, a general reasoning and search method for tasks with outputs that can be decomposed into components. THOUGHTSCULPT explores a search tree of potential solutions using Monte Carlo Tree Search (MCTS), building solutions one action at a time and evaluating according to any domain-specific heuristic, which in practice is often simply an LLM evaluator. Critically, our action space includes revision actions: THOUGHTSCULPT may choose to revise part of its previous output rather than continuing to build the rest of its output. Empirically, THOUGHTSCULPT outperforms state-of-the-art reasoning methods across three challenging tasks: Story Outline Improvement (up to +30% interestingness), Mini-Crosswords Solving (up to +16% word success rate), and Constrained Generation (up to +10% concept coverage).
This paper proposes a semi-supervised methodology for training physics-informed machine learning methods. This includes self-training of physics-informed neural networks and physics-informed Gaussian processes in isolation, and the integration of the two via co-training. We demonstrate via extensive numerical experiments how these methods can ameliorate the issue of propagating information forward in time, which is a common failure mode of physics-informed machine learning.
Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements, intricate arrangement relationships, and vast scale, present a formidable barrier to the interpretability of ambiguous textual descriptions for effective model optimization. In this work, we surmount the limitations by introducing a compositional 3D layout representation into text-to-3D paradigm, serving as an additional prior. It comprises a set of semantic primitives with simple geometric structures and explicit arrangement relationships, complementing textual descriptions and enabling steerable generation. Upon this, we propose two modifications -- (1) We introduce Layout-Guided Variational Score Distillation to address model optimization inadequacies. It conditions the score distillation sampling process with geometric and semantic constraints of 3D layouts. (2) To handle the unbounded nature of urban scenes, we represent 3D scene with a Scalable Hash Grid structure, incrementally adapting to the growing scale of urban scenes. Extensive experiments substantiate the capability of our framework to scale text-to-3D generation to large-scale urban scenes that cover over 1000m driving distance for the first time. We also present various scene editing demonstrations, showing the powers of steerable urban scene generation. Website: https://urbanarchitect.github.io.