Floods cause large losses to property, life, and livelihoods across the world every year, hindering sustainable development. Safety nets to help absorb financial shocks in disasters, such as insurance, are often unavailable in regions of the world most vulnerable to floods, like Bangladesh. Index-based insurance has emerged as an affordable solution, which considers weather data or information from satellites to create a "flood index" that should correlate with the damage insured. However, existing flood event databases are often incomplete, and satellite sensors are not reliable under extreme weather conditions (e.g., because of clouds), which limits the spatial and temporal resolution of current approaches for index-based insurance. In this work, we explore a novel approach for supporting satellite-based flood index insurance by extracting high-resolution spatio-temporal information from news media. First, we publish a dataset consisting of 40,000 news articles covering flood events in Bangladesh by 10 prominent news sources, and inundated area estimates for each division in Bangladesh collected from a satellite radar sensor. Second, we show that keyword-based models are not adequate for this novel application, while context-based classifiers cover complex and implicit flood related patterns. Third, we show that time series extracted from news media have substantial correlation Spearman's rho$=0.70 with satellite estimates of inundated area. Our work demonstrates that news media is a promising source for improving the temporal resolution and expanding the spatial coverage of the available flood damage data.
Sketching is a powerful tool for creating abstract images that are sparse but meaningful. Sketch understanding poses fundamental challenges for general-purpose vision algorithms because it requires robustness to the sparsity of sketches relative to natural visual inputs and because it demands tolerance for semantic ambiguity, as sketches can reliably evoke multiple meanings. While current vision algorithms have achieved high performance on a variety of visual tasks, it remains unclear to what extent they understand sketches in a human-like way. Here we introduce SEVA, a new benchmark dataset containing approximately 90K human-generated sketches of 128 object concepts produced under different time constraints, and thus systematically varying in sparsity. We evaluated a suite of state-of-the-art vision algorithms on their ability to correctly identify the target concept depicted in these sketches and to generate responses that are strongly aligned with human response patterns on the same sketch recognition task. We found that vision algorithms that better predicted human sketch recognition performance also better approximated human uncertainty about sketch meaning, but there remains a sizable gap between model and human response patterns. To explore the potential of models that emulate human visual abstraction in generative tasks, we conducted further evaluations of a recently developed sketch generation algorithm (Vinker et al., 2022) capable of generating sketches that vary in sparsity. We hope that public release of this dataset and evaluation protocol will catalyze progress towards algorithms with enhanced capacities for human-like visual abstraction.
Oscillatory combustion in aero engines and modern gas turbines often has significant adverse effects on their operation, and accurately recognizing various oscillation modes is the prerequisite for understanding and controlling combustion instability. However, the high-dimensional spatial-temporal data of a complex combustion system typically poses considerable challenges to the dynamical mode recognition. Based on a two-layer bidirectional long short-term memory variational autoencoder (Bi-LSTM-VAE) dimensionality reduction model and a two-dimensional Wasserstein distance-based classifier (WDC), this study proposes a promising method (Bi-LSTM-VAE-WDC) for recognizing dynamical modes in oscillatory combustion systems. Specifically, the Bi-LSTM-VAE dimension reduction model was introduced to reduce the high-dimensional spatial-temporal data of the combustion system to a low-dimensional phase space; Gaussian kernel density estimates (GKDE) were computed based on the distribution of phase points in a grid; two-dimensional WD values were calculated from the GKDE maps to recognize the oscillation modes. The time-series data used in this study were obtained from numerical simulations of circular arrays of laminar flame oscillators. The results show that the novel Bi-LSTM-VAE method can produce a non-overlapping distribution of phase points, indicating an effective unsupervised mode recognition and classification. Furthermore, the present method exhibits a more prominent performance than VAE and PCA (principal component analysis) for distinguishing dynamical modes in complex flame systems, implying its potential in studying turbulent combustion.
This paper addresses the clustering of data in the hyperdimensional computing (HDC) domain. In prior work, an HDC-based clustering framework, referred to as HDCluster, has been proposed. However, the performance of the existing HDCluster is not robust. The performance of HDCluster is degraded as the hypervectors for the clusters are chosen at random during the initialization step. To overcome this bottleneck, we assign the initial cluster hypervectors by exploring the similarity of the encoded data, referred to as \textit{query} hypervectors. Intra-cluster hypervectors have a higher similarity than inter-cluster hypervectors. Harnessing the similarity results among query hypervectors, this paper proposes four HDC-based clustering algorithms: similarity-based k-means, equal bin-width histogram, equal bin-height histogram, and similarity-based affinity propagation. Experimental results illustrate that: (i) Compared to the existing HDCluster, our proposed HDC-based clustering algorithms can achieve better accuracy, more robust performance, fewer iterations, and less execution time. Similarity-based affinity propagation outperforms the other three HDC-based clustering algorithms on eight datasets by 2~38% in clustering accuracy. (ii) Even for one-pass clustering, i.e., without any iterative update of the cluster hypervectors, our proposed algorithms can provide more robust clustering accuracy than HDCluster. (iii) Over eight datasets, five out of eight can achieve higher or comparable accuracy when projected onto the hyperdimensional space. Traditional clustering is more desirable than HDC when the number of clusters, $k$, is large.
We investigate the problem of decentralized multi-agent navigation tasks, where multiple agents need to reach initially unassigned targets in a limited time. Classical planning-based methods suffer from expensive computation overhead at each step and offer limited expressiveness for complex cooperation strategies. In contrast, reinforcement learning (RL) has recently become a popular paradigm for addressing this issue. However, RL struggles with low data efficiency and cooperation when directly exploring (nearly) optimal policies in the large search space, especially with an increased agent number (e.g., 10+ agents) or in complex environments (e.g., 3D simulators). In this paper, we propose Multi-Agent Scalable GNN-based P lanner (MASP), a goal-conditioned hierarchical planner for navigation tasks with a substantial number of agents. MASP adopts a hierarchical framework to divide a large search space into multiple smaller spaces, thereby reducing the space complexity and accelerating training convergence. We also leverage graph neural networks (GNN) to model the interaction between agents and goals, improving goal achievement. Besides, to enhance generalization capabilities in scenarios with unseen team sizes, we divide agents into multiple groups, each with a previously trained number of agents. The results demonstrate that MASP outperforms classical planning-based competitors and RL baselines, achieving a nearly 100% success rate with minimal training data in both multi-agent particle environments (MPE) with 50 agents and a quadrotor 3-dimensional environment (OmniDrones) with 20 agents. Furthermore, the learned policy showcases zero-shot generalization across unseen team sizes.
The risk of collision between resident space objects has significantly increased in recent years. As a result, spacecraft collision avoidance procedures have become an essential part of satellite operations. To ensure safe and effective space activities, satellite owners and operators rely on constantly updated estimates of encounters. These estimates include the uncertainty associated with the position of each object at the expected TCA. These estimates are crucial in planning risk mitigation measures, such as collision avoidance manoeuvres. As the TCA approaches, the accuracy of these estimates improves, as both objects' orbit determination and propagation procedures are made for increasingly shorter time intervals. However, this improvement comes at the cost of taking place close to the critical decision moment. This means that safe avoidance manoeuvres might not be possible or could incur significant costs. Therefore, knowing the evolution of this variable in advance can be crucial for operators. This work proposes a machine learning model based on diffusion models to forecast the position uncertainty of objects involved in a close encounter, particularly for the secondary object (usually debris), which tends to be more unpredictable. We compare the performance of our model with other state-of-the-art solutions and a na\"ive baseline approach, showing that the proposed solution has the potential to significantly improve the safety and effectiveness of spacecraft operations.
Recent studies have shown that Large Language Models (LLMs) can be utilized for solving complex sequential decision-making tasks by providing high-level instructions. However, LLM-based agents face limitations in real-time dynamic environments due to their lack of specialization in solving specific target problems. Moreover, the deployment of such LLM-based agents is both costly and time-consuming in practical scenarios. In this paper, we introduce a novel framework that addresses these challenges by training a smaller scale specialized student agent using instructions from an LLM-based teacher agent. By leveraging guided actions provided by the teachers, the prior knowledge of the LLM is distilled into the local student model. Consequently, the student agent can be trained with significantly less data. Furthermore, subsequent training with environment feedback empowers the student agents to surpass the capabilities of their teachers. We conducted experiments on three challenging MiniGrid environments to evaluate the effectiveness of our framework. The results demonstrate that our approach enhances sample efficiency and achieves superior performance compared to baseline methods. Our code is available at https://github.com/ZJLAB-AMMI/LLM4Teach.
Recent methods such as Score Distillation Sampling (SDS) and Variational Score Distillation (VSD) using 2D diffusion models for text-to-3D generation have demonstrated impressive generation quality. However, the long generation time of such algorithms significantly degrades the user experience. To tackle this problem, we propose DreamPropeller, a drop-in acceleration algorithm that can be wrapped around any existing text-to-3D generation pipeline based on score distillation. Our framework generalizes Picard iterations, a classical algorithm for parallel sampling an ODE path, and can account for non-ODE paths such as momentum-based gradient updates and changes in dimensions during the optimization process as in many cases of 3D generation. We show that our algorithm trades parallel compute for wallclock time and empirically achieves up to 4.7x speedup with a negligible drop in generation quality for all tested frameworks.
We propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real-time editing. To achieve this, we adopt Gaussian Splatting Radiance Field as the scene representation and fully leverage its explicit nature and speed advantage. Its explicit representation formulation allows us to devise a 2D prompt points to 3D mask dual-stage self-prompting segmentation algorithm, perform mask refinement and merging, minimize change as well as provide good initialization for scene inpainting and perform editing in real-time without per-editing training, all leads to superior quality and performance. We test our method by performing editing on both forward-facing and 360 scenes. We also compare our method against existing scene object removal methods, showing superior quality despite being more capable and having a speed advantage.
Multivariate time series forecasting plays a pivotal role in contemporary web technologies. In contrast to conventional methods that involve creating dedicated models for specific time series application domains, this research advocates for a unified model paradigm that transcends domain boundaries. However, learning an effective cross-domain model presents the following challenges. First, various domains exhibit disparities in data characteristics, e.g., the number of variables, posing hurdles for existing models that impose inflexible constraints on these factors. Second, the model may encounter difficulties in distinguishing data from various domains, leading to suboptimal performance in our assessments. Third, the diverse convergence rates of time series domains can also result in compromised empirical performance. To address these issues, we propose UniTime for effective cross-domain time series learning. Concretely, UniTime can flexibly adapt to data with varying characteristics. It also uses domain instructions and a Language-TS Transformer to offer identification information and align two modalities. In addition, UniTime employs masking to alleviate domain convergence speed imbalance issues. Our extensive experiments demonstrate the effectiveness of UniTime in advancing state-of-the-art forecasting performance and zero-shot transferability.